chongdashuchongdashuCommunity·3 Agent Skills Included

phaserjs-tinyswords

Phaser 3 game development, tilemaps, and frontend testing

Builds 2D browser games with Phaser 3, covering scenes, sprites, physics, animations, and input handling. Renders layered Tiny Swords tilemaps with elevation, shadows, and animated water effects. Adds reliable frontend and canvas game testing with deterministic Playwright patterns. Eliminates trial-and-error with spritesheets, nine-slice UI panels, and flaky test debugging.
npx skills add chongdashu/phaserjs-tinyswords --all -g -y

All Skills in This Repository (3)

Pure Emerald Level Indicators

Frequently Asked Questions

FAQPage Schema
How to install phaserjs-tinyswords?â–¼

Run `npx skills add chongdashu/phaserjs-tinyswords --all -g -y` in your terminal to install all skills in this suite globally.

How to build a 2D game with Phaser 3?â–¼

The phaser-gamedev skill guides your agent through scene architecture, sprite animation, Arcade or Matter physics, and asset loading so you can describe your game in plain English.

How to create tilemaps with the Tiny Swords asset pack?â–¼

The tinyswords-tilemap skill handles the 64x64 grid, elevation layers, shadow placement, and staggered water foam animation automatically.

How to test canvas and WebGL games reliably?â–¼

The frontend-testing skill adds deterministic test seams, Playwright readiness checks, and screenshot comparisons to eliminate flaky game tests.

Does this work with Claude Code and Codex?â–¼

Yes. The skills follow the universal SKILL.md standard and run in Claude Code, Codex, Cursor, and other compatible agents.

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