phaserjs-tinyswords
Phaser 3 game development, tilemaps, and frontend testing
All Skills in This Repository (3)
Pure Emerald Level Indicatorstinyswords-tilemap
Builds layered 64x64 tilemaps with elevation, shadows, and animated water edges.
phaser-gamedev
Structure scalable Phaser 3 games with scene-based architecture and physics.
frontend-testing
Plan, implement, and debug frontend tests across unit, integration, E2E, and visual regression layers.
Frequently Asked Questions
FAQPage SchemaHow to install phaserjs-tinyswords?â–¼
Run `npx skills add chongdashu/phaserjs-tinyswords --all -g -y` in your terminal to install all skills in this suite globally.
How to build a 2D game with Phaser 3?â–¼
The phaser-gamedev skill guides your agent through scene architecture, sprite animation, Arcade or Matter physics, and asset loading so you can describe your game in plain English.
How to create tilemaps with the Tiny Swords asset pack?â–¼
The tinyswords-tilemap skill handles the 64x64 grid, elevation layers, shadow placement, and staggered water foam animation automatically.
How to test canvas and WebGL games reliably?â–¼
The frontend-testing skill adds deterministic test seams, Playwright readiness checks, and screenshot comparisons to eliminate flaky game tests.
Does this work with Claude Code and Codex?â–¼
Yes. The skills follow the universal SKILL.md standard and run in Claude Code, Codex, Cursor, and other compatible agents.
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