iPlug2iPlug2Officialยท2 Agent Skills Included

iPlug2OOS

Cross-platform audio plugin scaffolding, building, and iOS testing

Creates new audio plugin projects from a ready-made iPlug2 template with a single command. Builds VST3, AU, CLAP, AAX, standalone, and web audio modules for macOS, Windows, iOS, and browsers using CMake presets. Eliminates manual project configuration, SDK setup, and repetitive Xcode steps. Runs and tests iOS audio apps directly in the simulator without code signing.
npx skills add iPlug2/iPlug2OOS --all -g -y
Available:

Tells the agent how this repository is structured and instructs it to create new plugins by duplicating the template project via the new-plugin skill or the duplicate script.

All Skills in This Repository (2)

Pure Emerald Level Indicators

Frequently Asked Questions

FAQPage Schema
How to install iPlug2OOS?โ–ผ

Run `npx skills add iPlug2/iPlug2OOS --all -g -y` in your terminal to install all skills in this suite globally.

How to create a new audio plugin project?โ–ผ

Use the new-plugin skill, which duplicates the template project with your plugin and manufacturer names and configures all build files automatically.

Which plugin formats can I build with iPlug2OOS?โ–ผ

You can build VST3, Audio Unit (AUv2/AUv3), CLAP, AAX, standalone apps, iOS apps, and Web Audio Modules from one codebase using CMake presets.

How to test an iOS audio plugin in the simulator?โ–ผ

The run-ios-simulator skill builds your project, boots a chosen iPhone simulator by UDID, installs the app, and launches it without any code signing.

Do I need to modify the iPlug2 framework to use this?โ–ผ

No. This out-of-source setup keeps your projects separate from the iPlug2 submodule, so the framework stays untouched and easy to update.

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