lilklonlilklonCommunityยท1 Agent Skills Included

UEBlueprintMCP

Control Unreal Engine Blueprints, materials, and widgets remotely

Creates, compiles, and edits Unreal Engine 5.7+ Blueprints, graph nodes, materials, UMG widgets, and Enhanced Input assets through 60+ remote commands. Eliminates manual editor clicking with a persistent TCP connection, automatic validation, crash protection, and auto-save after every change. Lets you build gameplay logic, wire node graphs, and spawn actors using plain requests instead of repetitive editor work.
npx skills add lilklon/UEBlueprintMCP --all -g -y
Available:

Explains the MCP server architecture and action pipeline so the agent understands how Blueprint commands are validated, executed, and auto-saved inside Unreal Editor.

All Skills in This Repository (1)

Pure Emerald Level Indicators

Frequently Asked Questions

FAQPage Schema
How to install UEBlueprintMCP?โ–ผ

Run `npx skills add lilklon/UEBlueprintMCP --all -g -y` in your terminal to install the skill globally, then copy the UnrealPlugin folder into your project's Plugins directory and rebuild.

What can UEBlueprintMCP do in Unreal Engine?โ–ผ

It offers 60+ commands to create and compile Blueprints, add graph nodes, connect pins, build materials, design UMG widgets, configure Enhanced Input, and spawn actors in the editor.

Does UEBlueprintMCP work with Claude Code?โ–ผ

Yes. It runs as a standard MCP server over a persistent TCP connection on port 55558, so Claude Code and other MCP clients can send commands directly to the Unreal Editor.

Which Unreal Engine version is supported?โ–ผ

The plugin targets Unreal Engine 5.7 and later, with Python 3.10+ required for the MCP server side.

Does it save my changes automatically?โ–ผ

Yes. Every successful command flows through a validation pipeline that tracks modified assets and auto-saves dirty packages, with crash protection built in.

Related Repositories in Software Engineering

View All in Software Engineeringโ†’