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hastur-operation-plugin

Remotely control Godot editors and running games via HTTP

Executes GDScript code remotely inside a running Godot editor or game through a simple HTTP API. Removes the need to manually click through the editor GUI to inspect scenes, modify nodes, or change project settings. Includes ready-made skills for screenshots, runtime inspection, and spec-driven change workflows to speed up game development.
npx skills add rayxuln/hastur-operation-plugin --all -g -y

All Skills in This Repository (7)

Pure Emerald Level Indicators

Frequently Asked Questions

FAQPage Schema
How to install Hastur Operation Plugin?โ–ผ

Run `npx skills add rayxuln/hastur-operation-plugin --all -g -y` in your terminal to install all skills in this suite globally.

How to control the Godot editor remotely?โ–ผ

Start the included broker server, enable the plugin in your Godot project, then send GDScript code to the HTTP API to manipulate scenes, nodes, and settings.

Can I inspect a running Godot game?โ–ผ

Yes. Add the GameExecutor autoload to your project and target the game executor to query live runtime state like the scene tree, FPS, physics, and variables.

Does it work with Claude Code and OpenCode?โ–ผ

Yes. The skills follow the universal SKILL.md standard and run in Claude Code, OpenCode, and other compatible coding agents.

Is it safe to run arbitrary code in Godot?โ–ผ

The broker server uses Bearer token authentication and binds to localhost by default. Keep your token secret and never expose the server to the public internet.

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