hastur-operation-plugin
Remotely control Godot editors and running games via HTTP
All Skills in This Repository (7)
Pure Emerald Level Indicatorsopenspec-apply-change
Automate OpenSpec change application with status checks and task execution.
openspec-explore
Guide structured thinking to explore problems and clarify requirements.
openspec-archive-change
Archive a completed OpenSpec change with validated artifacts and metadata.
openspec-propose
Generate design, specs, and tasks from a change description.
godot-screenshot
Capture Godot editor or game window screenshots via the Hastur broker-server remote executor.
godot-remote-executor
Execute GDScript remotely on a running Godot editor or game runtime via Hastur broker-server.
skill-creator
Create and refine Claude skills with SKILL.md frontmatter and eval prompts.
Frequently Asked Questions
FAQPage SchemaHow to install Hastur Operation Plugin?โผ
Run `npx skills add rayxuln/hastur-operation-plugin --all -g -y` in your terminal to install all skills in this suite globally.
How to control the Godot editor remotely?โผ
Start the included broker server, enable the plugin in your Godot project, then send GDScript code to the HTTP API to manipulate scenes, nodes, and settings.
Can I inspect a running Godot game?โผ
Yes. Add the GameExecutor autoload to your project and target the game executor to query live runtime state like the scene tree, FPS, physics, and variables.
Does it work with Claude Code and OpenCode?โผ
Yes. The skills follow the universal SKILL.md standard and run in Claude Code, OpenCode, and other compatible coding agents.
Is it safe to run arbitrary code in Godot?โผ
The broker server uses Bearer token authentication and binds to localhost by default. Keep your token secret and never expose the server to the public internet.
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