godot-remote-executor

Community

Remotely run GDScript in Godot editors and games.

Authorrayxuln
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Remote collaboration and automation for Godot development can require running code directly in a live editor or game runtime, which is risky and labor-intensive. This skill enables executing GDScript on a running Godot instance through the Hastur broker-server, allowing you to manipulate scenes, modify nodes, inspect runtime state, and automate editor or game tasks from an external agent.

Core Features & Use Cases

  • Remote GDScript execution on both the editor and the live game runtime via the Hastur broker-server.
  • Inspect the scene tree, query runtime state (FPS, input, variables), create/modify nodes, and perform editor operations remotely.
  • Use cases include debugging live scenes, automating repetitive setup, and validating runtime conditions during testing.

Quick Start

Connect to the Hastur broker-server and issue an execute request targeting the editor or game executor, then read the outputs to verify results.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-remote-executor
Download link: https://github.com/rayxuln/hastur-operation-plugin/archive/main.zip#godot-remote-executor

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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