godot-remote-executor
CommunityRemotely run GDScript in Godot editors and games.
System Documentation
What problem does it solve?
Remote collaboration and automation for Godot development can require running code directly in a live editor or game runtime, which is risky and labor-intensive. This skill enables executing GDScript on a running Godot instance through the Hastur broker-server, allowing you to manipulate scenes, modify nodes, inspect runtime state, and automate editor or game tasks from an external agent.
Core Features & Use Cases
- Remote GDScript execution on both the editor and the live game runtime via the Hastur broker-server.
- Inspect the scene tree, query runtime state (FPS, input, variables), create/modify nodes, and perform editor operations remotely.
- Use cases include debugging live scenes, automating repetitive setup, and validating runtime conditions during testing.
Quick Start
Connect to the Hastur broker-server and issue an execute request targeting the editor or game executor, then read the outputs to verify results.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-remote-executor Download link: https://github.com/rayxuln/hastur-operation-plugin/archive/main.zip#godot-remote-executor Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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