16 — Testing & Debugging

Run Unity Test Framework tests and use debugging tools for Unity 6 projects.

Updated Feb 15, 2026
One-click install
npx skills add https://github.com/ftnilsson/agent-cli --skill 16-testing-debugging
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: 16 — Testing & Debugging
Source: https://github.com/ftnilsson/agent-cli/tree/main/unity-game-development/skills/16-testing-and-debugging
Command: npx skills add https://github.com/ftnilsson/agent-cli --skill 16-testing-debugging

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill helps you write automated tests and use debugging tools to find and fix issues in Unity 6 projects, ensuring your game logic is sound and stable.

Core Features & Use Cases

  • Unity Test Framework: Write and run Edit Mode and Play Mode tests.
  • Debugging Tools: Utilize conditional logging, debug drawing, and in-game consoles.
  • Use Case: Catch regressions when refactoring gameplay code by writing automated tests that validate core mechanics before each commit.

Quick Start

Set up the Unity Test Framework by installing the com.unity.test-framework package via the Package Manager.

Frequently Asked Questions about 16 — Testing & Debugging

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write automated tests for Unity game logic?

To write automated tests for Unity game logic, use the Unity Test Framework to create and run both Edit Mode and Play Mode tests. This validates core mechanics and catches regressions when refactoring gameplay code before each commit.

What's the best way to debug runtime issues in a Unity game?

The best way to debug runtime issues in a Unity game is by utilizing conditional logging, debug drawing utilities, and in-game developer consoles. These debugging tools help identify and fix system behavior problems during gameplay execution.

Does the Unity Test Framework support CI/CD integration for automated quality assurance?

Yes, the Unity Test Framework supports CI/CD integration for automated quality assurance. You can run Edit Mode and Play Mode tests within your continuous integration pipeline to validate game logic and ensure project stability automatically.

When do I need to use Edit Mode versus Play Mode tests in Unity?

You need Edit Mode tests for isolated game logic and system behavior validation without running the full game engine, whereas Play Mode tests are required for testing runtime issues, core mechanics, and system behavior during active gameplay execution.

How do I set up the Unity Test Framework in my project?

To set up the Unity Test Framework, install the `com.unity.test-framework` package via the Unity Package Manager. This enables comprehensive testing, assertion libraries, and debugging utilities for validating game logic and system behavior.