What problem does it solve? Building 2D games in ignifx requires correctly wiring sprites, texture atlases, tilemaps, sorting layers, and pixel-perfect cameras on top of the engine's 3D-oriented entity system, and this Skill provides the operational knowledge to do it without trial and error. ## Core Features & Use Cases - Sprite Rendering & Animation: Configure SpriteRenderer, SpriteAnimator, texture atlases (.atlas.json), and animation clips (.spriteanim.json) with sorting layers and Y-sort. - Tilemaps & Import: Render Tilemap components, import Tiled and LDtk maps, and spawn entities from object layers via registerTileObjectFactory. - Cameras, Picking & Batches: Set up Camera2D with pixel-perfect or follow behavior, pick sprites with pickAt, and draw thousands of entity-less sprites with SpriteBatch. - Use Case: You are building a 2D top-down game and need a pixel-perfect camera following a hero sprite, a Tiled-imported level with collision, and an additive spark particle batch. ## Quick Start Ask the AI to create an ignifx 2D scene with a Camera2D, an animated sprite loaded from a texture atlas, and a tilemap rendered from a Tiled map file.