Astrum Forge Studios
Official@astrum-forge · Australia
Innovating Beyond Boundaries
Agent Skills by Astrum Forge Studios
Showing 13 vetted skills indexed across 1 GitHub repositories.
ui
Builds DOM-based game UI overlays, menus, HUD text, and touch controls in ignifx.
3d
Implements 3D character controllers, camera rigs, animation state machines, and navigation in ignifx games.
particles-2d
Renders ignifx particle effects as sprites using ParticleSystem2D and shared .particles.json documents.
physics-2d
Adds Rapier-based 2D rigid body physics, colliders, and character controllers to ignifx games.
input
Wires keyboard, mouse, gamepad, and touch input into ignifx game actions and bindings.
particles
Builds GPU particle effects in ignifx from .particles.json documents evaluated on the GPU.
audio
Adds sound effects, music, and spatial audio to ignifx games via @ignifx/audio.
devtools
Inspects and debugs running ignifx games through a DOM overlay with nine diagnostic panels.
terrain
Builds heightmap and procedural terrains with chunked LOD, splat shading, and physics colliders in ignifx.
physics
Adds Havok-based 3D rigid body physics, colliders, and queries to ignifx games.
electron
Packages an ignifx game as an Electron desktop app with WebGPU, preload bridge, and file storage.
2d
Builds 2D sprite rendering, tilemaps, and animation in ignifx games using @ignifx/2d.
ignifx
Builds 2D and 3D web games with the ignifx TypeScript engine on WebGPU.
Frequently Asked Questions About Astrum Forge Studios
FAQPage SchemaWhat tasks can I accomplish with Astrum Forge Studios' ignifx skills?▼
You can build complete 2D and 3D web games: sprites, tilemaps and sprite batches; 3D character controllers and animation state machines; Rapier 2D and Havok 3D physics; GPU and sprite particle effects; spatial audio and music buses; menus, HUDs and touch controls; heightmap terrain; plus debugging overlays and Electron desktop packaging.
Who are these ignifx skills designed for?▼
They target game developers and engineers working in the ignifx TypeScript engine (version 0.3.0, WebGPU-only, Babylon Lite based). Typical users include gameplay programmers wiring input action maps, technical artists authoring .particles.json effects, and developers packaging browser games as Electron desktop applications.
How do the ignifx skills work in practice?▼
Each skill maps to an @ignifx package (e.g. @ignifx/2d, @ignifx/physics, @ignifx/ui) and activates when you add or edit matching components—such as Rigidbody2D, MenuStack, Tilemap, or .terrain.json documents—inside an ignifx project, guiding entity, scene, prefab, and asset configuration.
Are Astrum Forge Studios' ignifx skills free to use?▼
Yes. All 13 skills in the manifest are released under the Apache-2.0 open-source license, permitting free use, modification, and redistribution in both personal and commercial ignifx game projects without licensing fees.
What prerequisites do the ignifx skills require?▼
You need an ignifx engine project at version 0.3.0 running on Babylon Lite 1.27.0, with a WebGPU-capable browser or Electron runtime. Individual skills require their corresponding @ignifx package, such as @ignifx/physics-2d for Rapier simulation or @ignifx/electron for desktop builds.