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Astrum Forge Studios

Official

@astrum-forge · Australia

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9Public Repos
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13Published Skills

Innovating Beyond Boundaries

Skills Distribution
DomainDeveloper To...Game Engine Core &.. (25%)2D/3D Rendering & .. (25%)Physics Simulation.. (20%)Game UI, Input & A.. (20%)

Agent Skills by Astrum Forge Studios

Showing 13 vetted skills indexed across 1 GitHub repositories.

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ui

Builds DOM-based game UI overlays, menus, HUD text, and touch controls in ignifx.

Official
Advanced
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3d

Implements 3D character controllers, camera rigs, animation state machines, and navigation in ignifx games.

Official
Advanced
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particles-2d

Renders ignifx particle effects as sprites using ParticleSystem2D and shared .particles.json documents.

Official
Intermediate
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physics-2d

Adds Rapier-based 2D rigid body physics, colliders, and character controllers to ignifx games.

Official
Advanced
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input

Wires keyboard, mouse, gamepad, and touch input into ignifx game actions and bindings.

Official
Advanced
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particles

Builds GPU particle effects in ignifx from .particles.json documents evaluated on the GPU.

Official
Advanced
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audio

Adds sound effects, music, and spatial audio to ignifx games via @ignifx/audio.

Official
Intermediate
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devtools

Inspects and debugs running ignifx games through a DOM overlay with nine diagnostic panels.

Official
Intermediate
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terrain

Builds heightmap and procedural terrains with chunked LOD, splat shading, and physics colliders in ignifx.

Official
Advanced
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physics

Adds Havok-based 3D rigid body physics, colliders, and queries to ignifx games.

Official
Advanced
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electron

Packages an ignifx game as an Electron desktop app with WebGPU, preload bridge, and file storage.

Official
Advanced
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2d

Builds 2D sprite rendering, tilemaps, and animation in ignifx games using @ignifx/2d.

Official
Advanced
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ignifx

Builds 2D and 3D web games with the ignifx TypeScript engine on WebGPU.

Official
Advanced

Frequently Asked Questions About Astrum Forge Studios

FAQPage Schema
What tasks can I accomplish with Astrum Forge Studios' ignifx skills?

You can build complete 2D and 3D web games: sprites, tilemaps and sprite batches; 3D character controllers and animation state machines; Rapier 2D and Havok 3D physics; GPU and sprite particle effects; spatial audio and music buses; menus, HUDs and touch controls; heightmap terrain; plus debugging overlays and Electron desktop packaging.

Who are these ignifx skills designed for?

They target game developers and engineers working in the ignifx TypeScript engine (version 0.3.0, WebGPU-only, Babylon Lite based). Typical users include gameplay programmers wiring input action maps, technical artists authoring .particles.json effects, and developers packaging browser games as Electron desktop applications.

How do the ignifx skills work in practice?

Each skill maps to an @ignifx package (e.g. @ignifx/2d, @ignifx/physics, @ignifx/ui) and activates when you add or edit matching components—such as Rigidbody2D, MenuStack, Tilemap, or .terrain.json documents—inside an ignifx project, guiding entity, scene, prefab, and asset configuration.

Are Astrum Forge Studios' ignifx skills free to use?

Yes. All 13 skills in the manifest are released under the Apache-2.0 open-source license, permitting free use, modification, and redistribution in both personal and commercial ignifx game projects without licensing fees.

What prerequisites do the ignifx skills require?

You need an ignifx engine project at version 0.3.0 running on Babylon Lite 1.27.0, with a WebGPU-capable browser or Electron runtime. Individual skills require their corresponding @ignifx package, such as @ignifx/physics-2d for Rapier simulation or @ignifx/electron for desktop builds.