What problem does it solve? Adding realistic 2D physics to an ignifx game requires wiring up rigid bodies, colliders, collision filtering, and platformer movement by hand. This Skill provides the complete operational knowledge for the @ignifx/physics-2d extension so an AI agent can correctly configure Rapier 2D simulation, colliders, triggers, and character controllers without guesswork. ## Core Features & Use Cases - Rigid Bodies & Colliders: Configure Rigidbody2D with box, circle, capsule, polygon, edge, and tilemap colliders, physics materials, and collision layer filtering. - CharacterController2D: Build platformer movement with slopes, autostep, snap-to-ground, and one-way platforms driven from fixedUpdate. - Queries & Triggers: Perform 2D raycasts, shape casts, and overlap queries, and handle trigger zones via onTriggerEnter/onTriggerExit callbacks. - Use Case: Ask the agent to add a falling crate, a coin pickup trigger, or a tilemap-based level with solid collision to your ignifx 2D game, and it will produce correct, engine-idiomatic code. ## Quick Start Ask the agent to add 2D physics to your ignifx project by registering physics2d() and creating a floor with a BoxCollider2D plus a falling dynamic Rigidbody2D crate.