3d-cog
OfficialAny-to-any 3D model generation to GLB
AuthorCellCog
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Rapidly converting ideas, photos, sketches, and lists into production-ready 3D models is time consuming and requires multiple tools and specialist skills; 3d-cog automates the entire pipeline so you get optimized, textured GLB files without manual asset creation or complex tooling.
Core Features & Use Cases
- Any-to-any input conversion: Accepts text descriptions, rough sketches, product photos, high-quality concept art, or spreadsheets and turns them into reference images and final 3D models.
- Batch and single-shot generation: Produce one high-detail GLB for a cinematic render or dozens of low-/mid-poly GLBs for games and catalogs in a single job.
- Production-ready outputs: Exports GLB with embedded PBR materials and textures compatible with Unity, Unreal, Godot, Three.js, and Blender.
- Use Case: Create a set of 10 low-poly fantasy weapons with consistent art direction for a mobile RPG and receive GLB files ready for engine import.
Quick Start
Generate a GLB of a low-poly steampunk pocket watch with PBR materials and chain attachment using the 3d-cog skill.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: 3d-cog Download link: https://github.com/CellCog/cellcog-plugin/archive/main.zip#3d-cog Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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