3d-cog

Generate textured GLB models with PBR materials from text, images, or sketches.

1|Updated Apr 12, 2026
One-click install
npx skills add https://github.com/CellCog/cellcog-plugin --skill 3d-cog
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: 3d-cog
Source: https://github.com/CellCog/cellcog-plugin/tree/main/skills/3d-cog
Command: npx skills add https://github.com/CellCog/cellcog-plugin --skill 3d-cog

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Rapidly converting ideas, photos, sketches, and lists into production-ready 3D models is time consuming and requires multiple tools and specialist skills; 3d-cog automates the entire pipeline so you get optimized, textured GLB files without manual asset creation or complex tooling.

Core Features & Use Cases

  • Any-to-any input conversion: Accepts text descriptions, rough sketches, product photos, high-quality concept art, or spreadsheets and turns them into reference images and final 3D models.
  • Batch and single-shot generation: Produce one high-detail GLB for a cinematic render or dozens of low-/mid-poly GLBs for games and catalogs in a single job.
  • Production-ready outputs: Exports GLB with embedded PBR materials and textures compatible with Unity, Unreal, Godot, Three.js, and Blender.
  • Use Case: Create a set of 10 low-poly fantasy weapons with consistent art direction for a mobile RPG and receive GLB files ready for engine import.

Quick Start

Generate a GLB of a low-poly steampunk pocket watch with PBR materials and chain attachment using the 3d-cog skill.

Frequently Asked Questions about 3d-cog

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate 3D models from text descriptions or reference images?

Generate 3D models from text descriptions, photos, or sketches by processing inputs through an automated pipeline that outputs production-ready, textured GLB files without manual asset creation.

Can I create PBR-ready GLB game assets in bulk for Unity or Unreal?

Yes, you can batch generate low-poly or high-poly GLB game assets with PBR-ready materials, ensuring direct compatibility and import readiness for Unity, Unreal, Godot, and Three.js.

Does text-to-3D generation support low-poly and high-poly targets?

Text-to-3D generation supports both low-poly and high-poly targets, allowing you to produce optimized meshes for mobile games or high-detail cinematic renders from the same input descriptions.

What is the best way to convert product photos into 3D models for visualization?

The best way to convert product photos into 3D models is using any-to-any image-to-3D conversion, which transforms reference images into textured GLB files suitable for AR/VR and product visualization.

How does batch catalog generation work for 3D assets from spreadsheets?

Batch catalog generation processes lists or spreadsheets to automatically produce dozens of textured GLB 3D models in a single job, streamlining large-scale asset creation workflows.