world-labs-export

Export World Labs Marble worlds to SPZ, PLY, GLB, and PNG formats.

3|1|Updated Jan 22, 2026
One-click install
npx skills add https://github.com/CloudAI-X/world-labs-skills --skill world-labs-export
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: world-labs-export
Source: https://github.com/CloudAI-X/world-labs-skills/tree/main/world-labs-export
Command: npx skills add https://github.com/CloudAI-X/world-labs-skills --skill world-labs-export

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

World Labs exporters need a streamlined way to convert generated worlds into widely supported asset formats for engine pipelines, asset libraries, and previews.

Core Features & Use Cases

  • Export Gaussian splats as SPZ or PLY for high-quality or lightweight rendering in engines.
  • Generate Collider Mesh GLB and High-Quality Mesh GLB for physics and rendering in Unity, Unreal, and Blender.
  • Create 360 panoramas in PNG for skyboxes, VR previews, and web viewers.
  • Use Case: A designer exports a completed world to import into a game engine for VR testing or to share asset packs with partners.

Quick Start

Open Marble, select the desired export formats (SPZ/PLY, GLB, or PNG panoramas), and download the asset package.

Frequently Asked Questions about world-labs-export

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I export Gaussian splats from World Labs for Unity or Unreal?

Export Gaussian splats as SPZ or PLY files from World Labs Marble to enable high-quality or lightweight rendering of generated worlds within Unity and Unreal engine pipelines.

What's the best way to generate physics colliders for generated 3D worlds?

Generate Collider Mesh GLB files from your generated worlds to establish accurate physics boundaries and collision detection within game engines like Unity and Unreal.

Can I export 360 panoramas for VR previews and skyboxes?

Yes, you can export 360 panoramas in PNG format from World Labs Marble to create immersive skyboxes, VR previews, and web viewers for visualization pipelines.

When should I use Gaussian splats versus high-quality meshes for rendering?

Use Gaussian splats as SPZ or PLY for rendering complex generated worlds, and choose High-Quality Mesh GLB files when you need standard geometry for rendering or Blender modifications.

Does this export process provide guidance for Three.js integration?

Yes, the export process provides compatibility notes and step-by-step considerations for integrating exported assets like GLB and PLY into Three.js, Unity, Unreal, and Blender pipelines.

How do I assemble asset packs from exported world formats?

Download the asset package from Marble after selecting formats like SPZ, PLY, GLB, or PNG panoramas, and follow variant recommendations to assemble asset packs for engine integration.