web-3d-asset-pipeline

Community

Ship optimized browser-game 3D assets.

AuthorDotanVG
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Prepare and optimize browser-ready 3D assets for GLB/glTF shipping, reducing asset size and ensuring consistent runtime behavior across web engines.

Core Features & Use Cases

  • Blender cleanup and export to GLB/glTF with correct scale, normals, and UVs.
  • Collision setup, Level-of-Detail (LOD), and texture packaging to minimize runtime draw calls and memory.
  • Runtime validation and compression workflows to guarantee asset integrity before web delivery.
  • Use Case: When shipping web games, this pipeline delivers predictable asset formats and performance across browsers.

Quick Start

Export a Blender scene to GLB/glTF, compress textures, bake LODs, and validate the asset for web deployment.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: web-3d-asset-pipeline
Download link: https://github.com/DotanVG/Orbital-Breach/archive/main.zip#web-3d-asset-pipeline

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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