threejs

Creates interactive 3D web scenes with Three.js including cameras, lights, materials, GLTF/OBJ loaders, animation, and WebXR support.

Updated Feb 2, 2026
One-click install
npx skills add https://github.com/vuminhieu/spexor-client --skill threejs-vuminhieu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs
Source: https://github.com/vuminhieu/spexor-client/tree/main/.agent/skills/skills/threejs
Command: npx skills add https://github.com/vuminhieu/spexor-client --skill threejs-vuminhieu

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Three.js simplifies the creation of interactive 3D graphics in the browser by providing a high-level API, scene graph management, and an accessible rendering pipeline.

Core Features & Use Cases

  • Scene graph construction, cameras, lights, materials, and shading for realistic rendering.
  • Asset loading (GLTF, OBJ), animation, and post-processing for polished visuals.
  • WebXR support for VR/AR experiences and interactive visualizations across platforms.

Quick Start

Install Three.js in your project, create a scene with a PerspectiveCamera and WebGLRenderer, and render a rotating object. Then add a GLTF model, lights, and a light post-processing pass as needed.

Frequently Asked Questions about threejs

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build interactive 3D web experiences with Three.js and WebGL?

To build interactive 3D web experiences with Three.js, use its high-level API and rendering pipeline to set up a scene, PerspectiveCamera, WebGLRenderer, lights, and materials within an npm/Vite project.

How do I load GLTF models and apply animations in a Three.js scene?

Loading GLTF models and applying animations in a Three.js scene involves using the framework's asset loaders to import 3D objects, adding them to your scene graph, and managing animation loops for dynamic, polished web visualizations.

Does Three.js support WebXR for VR and AR browser experiences?

Three.js supports WebXR for VR and AR browser experiences, allowing developers to extend web-based visualizations, interactive product configurators, and architectural walkthroughs into immersive cross-platform XR environments.

What is the best way to structure a Three.js project for product configurators and architectural walkthroughs?

The best way to structure a Three.js project for product configurators and architectural walkthroughs is using a standard npm/Vite setup, constructing a scene graph with cameras and lights, and integrating post-processing for polished visuals.

Can I use Three.js for WebGPU rendering pipelines and post-processing?

Three.js provides a rendering pipeline that supports WebGPU and post-processing passes, enabling you to add lighting, shading, and visual effects to browser-rendered 3D scenes for interactive web visualizations and games.

What are the limitations of using Three.js for browser-rendered 3D graphics?

Limitations of using Three.js for browser-rendered 3D graphics include the need to manually manage scene graph construction, asset loading, and animation loops, requiring an intermediate understanding of its high-level API and rendering pipeline.