3d-graphics

Develop 3D web experiences with Three.js across WebGL and WebGPU.

Updated Dec 23, 2025
One-click install
npx skills add https://github.com/dige04/hieu-ccsetup --skill 3d-graphics-dige04
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: 3d-graphics
Source: https://github.com/dige04/hieu-ccsetup/tree/main/config/skills/3d-graphics
Command: npx skills add https://github.com/dige04/hieu-ccsetup --skill 3d-graphics-dige04

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This skill helps developers and designers create interactive 3D web experiences by providing a structured guide to Three.js concepts, workflows, and practical patterns.

Core Features & Use Cases

  • Scene setup with cameras, lights, and render loops using Three.js
  • Asset loading and integration (GLTF/FBX), materials, textures, animations
  • Post-processing, shadows, and VR/XR interactions for immersive web apps
  • Use cases include architectural walkthroughs, product configurators, data visualization, and interactive graphics

Quick Start

Install the skill and start building interactive 3D scenes using Three.js.

Frequently Asked Questions about 3d-graphics

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up a Three.js scene with cameras and lighting?

To set up a Three.js scene, configure cameras, lights, and render loops to establish the foundational 3D environment. This skill provides structured patterns for scene setup, enabling interactive web experiences across WebGL and WebGPU contexts.

Can I load GLTF and FBX models into a WebGL application?

Yes, you can load GLTF and FBX models into a WebGL application using Three.js asset loaders. The skill covers model loading and integration, including handling materials, textures, and animations imported from external 3D modeling software.

Does Three.js support VR and XR interactions for web apps?

Three.js supports VR and XR interactions for building immersive web applications. The skill addresses VR/XR interaction patterns, enabling use cases like architectural walkthroughs and product configurators directly in compatible browsers.

What's the best way to add post-processing and shadows in Three.js?

The best way to add post-processing and shadows in Three.js is through its built-in effect composer and shadow map APIs. This skill guides integration of these visual effects alongside custom shaders to enhance scene realism.

When do I need WebGPU instead of WebGL for 3D graphics?

You need WebGPU instead of WebGL when requiring lower-level GPU access and modern rendering pipelines for complex 3D graphics. This skill covers Three.js workflows across both WebGL and WebGPU to align with your performance needs.

How do I integrate custom shaders into a Three.js render loop?

You integrate custom shaders into a Three.js render loop by attaching shader materials to geometry within your scene graph. The skill provides practical patterns for shader integration alongside standard lighting and animation workflows.