3D Shader Programming

Community

Build striking Godot shaders fast.

AuthorXyrces
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps you create and tune custom Godot shaders when built-in materials are not enough, giving you precise control over 3D and 2D rendering effects, lighting behavior, and GPU-driven visuals.

Core Features & Use Cases

  • Shader Fundamentals: Learn Godot shader types, render modes, built-in variables, and the vertex, fragment, and light stages.
  • Visual Effect Patterns: Implement toon shading, rim lighting, triplanar mapping, dissolve transitions, holograms, and procedural textures.
  • Performance and Integration: Optimize shader cost, manage global and per-material uniforms, and sync shader parameters from ECS-driven gameplay code.
  • Use Case: A game team can use this Skill to build a stylized enemy material with outlines, a damage flash, and a dissolve effect while keeping the shader maintainable and performant.

Quick Start

Use the 3D Shader Programming skill to design a Godot spatial shader with toon lighting, a fresnel rim, and a dissolve parameter for a MeshInstance3D.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: 3D Shader Programming
Download link: https://github.com/Xyrces/godot-ecs-gamedev-playbook/archive/main.zip#3d-shader-programming

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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