add-custom-mob

Standardize adding new mobs to ChronoDawn across Fabric and NeoForge versions.

Updated Oct 19, 2025
One-click install
npx skills add https://github.com/ksoichiro/ChronoDawn --skill add-custom-mob
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: add-custom-mob
Source: https://github.com/ksoichiro/ChronoDawn/tree/main/.claude/skills/add-custom-mob
Command: npx skills add https://github.com/ksoichiro/ChronoDawn --skill add-custom-mob

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

ChronoDawn modders need a complete, version-aware blueprint to add new mobs that work with multiple loaders, covering entity classes, models, renderers, registrations, spawn configuration, and loot.

Core Features & Use Cases

  • Provides end-to-end templates for 1.20.1, 1.21.1, 1.21.2/1.21.3, and 1.21.4 to implement new mobs
  • Includes guidance for Fabric and NeoForge integration, including attribute setup, render state, model layers, and spawn rules
  • Covers resource assets such as loot tables, language files, spawn configs, and biomes

Quick Start

Use this skill to add a new mob named MobName to ChronoDawn by following the provided templates to implement MobNameEntity, MobNameModel, MobNameRenderer, and platform registrations.

Frequently Asked Questions about add-custom-mob

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add a custom mob to a Minecraft mod across multiple versions?

To add a custom mob, you implement entity classes, models, renderers, and registrations using version-specific templates. This ensures correct integration across versions like 1.20.1 and 1.21.4 with appropriate resource files and spawn rules.

Does this workflow support adding mobs for both Fabric and NeoForge loaders?

Yes, the workflow supports both Fabric and NeoForge loaders. It provides specific integration guidance for each platform, covering attribute setup, render states, model layers, and spawn rules to ensure the custom mob functions correctly.

What files do I need to configure when adding a new mob entity?

You need to configure entity definitions, rendering models, loot tables, language files, spawn configurations, and biome settings. These resource assets are enforced through version-specific templates to guarantee proper game integration.

How are spawn rules and biome configurations handled for custom mobs?

Spawn rules and biome configurations are handled by applying version-specific templates. These templates enforce correct spawn configurations and biome settings, ensuring your custom mob appears naturally within the game world.

What is the best way to manage render states and model layers for a new mob?

The best way to manage render states and model layers is by following the provided version-aware blueprints. These templates enforce the correct render state and model layer setup for your specific Minecraft version and mod loader.

Why do I need version-specific templates to implement custom mobs?

Version-specific templates are needed because entity definitions, rendering, and resource file formats change across versions like 1.20.1, 1.21.1, and 1.21.4. They enforce correct integration and prevent compatibility issues across different game versions.