What problem does it solve? Adding click, hover, proximity, and zone-based interactions to Decentraland SDK7 scenes involves subtle API rules — collider layer requirements, avatar-versus-camera distance measurement, handler re-registration bugs, and trigger callback field naming — that commonly cause interactions to silently fail. ## Core Features & Use Cases - Pointer and Proximity Events: Register click, hover, and nearby-button-press handlers on entities with correct collider setup, distance options, and priority resolution. - Trigger Areas and Raycasting: Detect players entering zones with the TriggerArea component and cast rays in four direction modes for hit detection. - Pitfall Prevention: Documents verified fixes for thin trigger volumes, skinned-mesh clickability, handler re-registration loops, and overlapping zone state. - Use Case: A builder wants a door that opens when a player presses E nearby and a pressure plate that fires when stepped on; this Skill provides the exact proximity handler and tall invisible TriggerArea pattern to make both work. ## Quick Start Add a click handler with hover text to the door entity in my Decentraland scene so players can open it.