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Anson Joseph

Community

@ansonj-dev · Kottayam, India

1Followers
|
16Public Repos
|
30Published Skills

📊 Aspiring Data Analyst turning data into insights | 🌌 Space enthusiast | 📍 India | 🧠 Lifelong learner

Skills Distribution
DomainUI/UX & Crea...Decentraland SDK7 .. (40%)3D Rendering, Mode.. (25%)Multiplayer Networ.. (15%)React-ECS UI & HUD.. (10%)

Agent Skills by Anson Joseph

Showing 30 vetted skills indexed across 1 GitHub repositories.

ansonj-devansonj-dev

particle-system

Emit particles like fire, snow, and fireworks from entities in Decentraland SDK7 scenes.

Community
Intermediate
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scene-runtime

Implements async tasks, HTTP, timers, and restricted actions in Decentraland SDK7 scenes.

Community
Advanced
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player-avatar

Read player data, attach items, trigger emotes, and control avatars in Decentraland SDK7 scenes.

Community
Advanced
ansonj-devansonj-dev

creator-hub-mcp

Edit Decentraland scenes live through the Creator Hub MCP server tools.

Community
Advanced
ansonj-devansonj-dev

unity-explorer-mcp

Iterate on Decentraland SDK7 scenes by driving a running Explorer build through its MCP automation server.

Community
Advanced
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sdk-scenes

Builds, extends, and deploys Decentraland SDK7 scenes with composite-first authoring rules.

Community
Advanced
ansonj-devansonj-dev

multiplayer-sync

Synchronize Decentraland scene state across players using syncEntity CRDTs and MessageBus events.

Community
Advanced
ansonj-devansonj-dev

npcs

Create non-player characters in Decentraland scenes using the NPC Toolkit or AvatarShape.

Community
Intermediate
ansonj-devansonj-dev

composites

Author and validate Decentraland main.composite JSON files defining initial scene entities.

Community
Advanced
ansonj-devansonj-dev

player-physics

Applies impulses, knockback, and continuous forces to the player in Decentraland SDK7 scenes.

Community
Intermediate
ansonj-devansonj-dev

advanced-input

Implements input polling, pointer lock, movement restriction, and mobile touch controls in Decentraland SDK7 scenes.

Community
Advanced
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build-ui

Build 2D screen-space UI for Decentraland SDK7 scenes using React-ECS JSX components.

Community
Advanced
ansonj-devansonj-dev

animations-tweens

Animate Decentraland SDK7 entities with Animator clips, Tweens, and TweenSequence chains.

Community
Advanced
ansonj-devansonj-dev

editable-ui

Writes React-ECS scene UI code that the Decentraland Creator Hub UI Designer can parse and edit.

Community
Advanced
ansonj-devansonj-dev

add-3d-models

Add and author GLB/GLTF 3D models in Decentraland SDK7 scenes using GltfContainer and Blender.

Community
Advanced
ansonj-devansonj-dev

create-scene

Scaffolds new Decentraland SDK7 scene projects with composites, scene.json, and TypeScript logic.

Community
Advanced
ansonj-devansonj-dev

optimize-scene

Diagnose and optimize Decentraland SDK7 scene performance against parcel-based resource limits.

Community
Advanced
ansonj-devansonj-dev

lighting-environment

Configure dynamic lights, shadows, skybox time, and emissive materials in Decentraland scenes.

Community
Intermediate
ansonj-devansonj-dev

script-components

Writes TypeScript script classes for Creator Hub Script components attached to Decentraland entities.

Community
Advanced
ansonj-devansonj-dev

game-design

Plan Decentraland game architecture, scene optimization, and multiplayer design patterns.

Community
Intermediate
ansonj-devansonj-dev

deploy-worlds

Deploy Decentraland SDK7 scenes to Worlds using a DCL NAME or ENS domain.

Community
Intermediate
ansonj-devansonj-dev

audio-video

Add sound effects, music streams, and video screens to Decentraland SDK7 scenes.

Community
Advanced
ansonj-devansonj-dev

camera-control

Control camera modes, virtual cameras, and camera areas in Decentraland SDK7 scenes.

Community
Advanced
ansonj-devansonj-dev

authoritative-server

Build multiplayer Decentraland scenes with a headless server controlling authoritative game state.

Community
Advanced

Frequently Asked Questions About Anson Joseph

FAQPage Schema
What tasks can I accomplish with ansonj-dev's Decentraland skills?

You can scaffold SDK7 scenes, add GLTF models and Blender-authored assets, build React-ECS HUDs and menus, animate entities with Tween, emit particles, add audio/video, sync multiplayer state via CRDT, apply player physics forces, control cameras, integrate NFTs and token gating, optimize performance, and deploy to Genesis City or Worlds.

Who are these Decentraland skills designed for?

They target Decentraland scene developers, game designers, and Web3 creators building interactive 3D experiences with SDK7. They also serve creators using the Creator Hub MCP server or Unity Explorer MCP for live scene editing, plus teams migrating legacy SDK6 projects to the ECS-based SDK7 architecture.

How do I install and use these skills in practice?

Install the sdk-scenes entry-point skill alongside the individual topic skills you need, or use `--skill '*'` to install everything. The sdk-scenes skill provides behavioral guidelines, the composite-first rule, and an index routing each task to the correct topic skill such as build-ui, multiplayer-sync, or deploy-scene.

Can I migrate an old SDK6 scene or edit scenes visually?

Yes. The migrate-sdk6-to-sdk7 skill ports legacy scenes by upgrading decentraland-ecs to @dcl/sdk and rewriting class-based code in ECS style. For visual editing, creator-hub-mcp edits entities and Smart Items live through the Creator Hub, and editable-ui produces React-ECS UI readable by the UI Designer.

What multiplayer and deployment options are covered?

Two multiplayer paths exist: serverless peer-to-peer using CRDT syncEntity and MessageBus, or a headless authoritative server with anti-cheat, validation, and persistent storage. Deployment covers Genesis City LAND parcels via deploy-scene and personal Worlds using DCL NAME or ENS domains via deploy-worlds.