Anson Joseph
Community@ansonj-dev · Kottayam, India
📊 Aspiring Data Analyst turning data into insights | 🌌 Space enthusiast | 📍 India | 🧠 Lifelong learner
Agent Skills by Anson Joseph
Showing 30 vetted skills indexed across 1 GitHub repositories.
particle-system
Emit particles like fire, snow, and fireworks from entities in Decentraland SDK7 scenes.
scene-runtime
Implements async tasks, HTTP, timers, and restricted actions in Decentraland SDK7 scenes.
player-avatar
Read player data, attach items, trigger emotes, and control avatars in Decentraland SDK7 scenes.
creator-hub-mcp
Edit Decentraland scenes live through the Creator Hub MCP server tools.
unity-explorer-mcp
Iterate on Decentraland SDK7 scenes by driving a running Explorer build through its MCP automation server.
sdk-scenes
Builds, extends, and deploys Decentraland SDK7 scenes with composite-first authoring rules.
multiplayer-sync
Synchronize Decentraland scene state across players using syncEntity CRDTs and MessageBus events.
npcs
Create non-player characters in Decentraland scenes using the NPC Toolkit or AvatarShape.
composites
Author and validate Decentraland main.composite JSON files defining initial scene entities.
player-physics
Applies impulses, knockback, and continuous forces to the player in Decentraland SDK7 scenes.
advanced-input
Implements input polling, pointer lock, movement restriction, and mobile touch controls in Decentraland SDK7 scenes.
build-ui
Build 2D screen-space UI for Decentraland SDK7 scenes using React-ECS JSX components.
animations-tweens
Animate Decentraland SDK7 entities with Animator clips, Tweens, and TweenSequence chains.
editable-ui
Writes React-ECS scene UI code that the Decentraland Creator Hub UI Designer can parse and edit.
add-3d-models
Add and author GLB/GLTF 3D models in Decentraland SDK7 scenes using GltfContainer and Blender.
create-scene
Scaffolds new Decentraland SDK7 scene projects with composites, scene.json, and TypeScript logic.
optimize-scene
Diagnose and optimize Decentraland SDK7 scene performance against parcel-based resource limits.
lighting-environment
Configure dynamic lights, shadows, skybox time, and emissive materials in Decentraland scenes.
script-components
Writes TypeScript script classes for Creator Hub Script components attached to Decentraland entities.
game-design
Plan Decentraland game architecture, scene optimization, and multiplayer design patterns.
deploy-worlds
Deploy Decentraland SDK7 scenes to Worlds using a DCL NAME or ENS domain.
audio-video
Add sound effects, music streams, and video screens to Decentraland SDK7 scenes.
camera-control
Control camera modes, virtual cameras, and camera areas in Decentraland SDK7 scenes.
authoritative-server
Build multiplayer Decentraland scenes with a headless server controlling authoritative game state.
Frequently Asked Questions About Anson Joseph
FAQPage SchemaWhat tasks can I accomplish with ansonj-dev's Decentraland skills?▼
You can scaffold SDK7 scenes, add GLTF models and Blender-authored assets, build React-ECS HUDs and menus, animate entities with Tween, emit particles, add audio/video, sync multiplayer state via CRDT, apply player physics forces, control cameras, integrate NFTs and token gating, optimize performance, and deploy to Genesis City or Worlds.
Who are these Decentraland skills designed for?▼
They target Decentraland scene developers, game designers, and Web3 creators building interactive 3D experiences with SDK7. They also serve creators using the Creator Hub MCP server or Unity Explorer MCP for live scene editing, plus teams migrating legacy SDK6 projects to the ECS-based SDK7 architecture.
How do I install and use these skills in practice?▼
Install the sdk-scenes entry-point skill alongside the individual topic skills you need, or use `--skill '*'` to install everything. The sdk-scenes skill provides behavioral guidelines, the composite-first rule, and an index routing each task to the correct topic skill such as build-ui, multiplayer-sync, or deploy-scene.
Can I migrate an old SDK6 scene or edit scenes visually?▼
Yes. The migrate-sdk6-to-sdk7 skill ports legacy scenes by upgrading decentraland-ecs to @dcl/sdk and rewriting class-based code in ECS style. For visual editing, creator-hub-mcp edits entities and Smart Items live through the Creator Hub, and editable-ui produces React-ECS UI readable by the UI Designer.
What multiplayer and deployment options are covered?▼
Two multiplayer paths exist: serverless peer-to-peer using CRDT syncEntity and MessageBus, or a headless authoritative server with anti-cheat, validation, and persistent storage. Deployment covers Genesis City LAND parcels via deploy-scene and personal Worlds using DCL NAME or ENS domains via deploy-worlds.