What problem does it solve? In Decentraland SDK7, the player's Transform is engine-controlled and read-only, so mutating it to push, lift, or launch the avatar silently does nothing. This Skill provides the correct Physics API patterns for moving the player with forces instead of broken Transform writes. ## Core Features & Use Cases - Impulses and Knockback: Apply one-shot pushes for launch pads, explosions, and hit reactions, with configurable radius and falloff modes (constant, linear, inverse square). - Continuous and Timed Forces: Build wind tunnels, conveyor belts, gravity fields, and hover zones using entity-owned forces that stack and can be removed or set to expire. - Repulsion Fields and Gliding Interactions: Create distance-based push-away fields and leverage the 1.5x force multiplier and upward lift that apply while the player is gliding. - Use Case: A creator wants a launch pad that flings visitors upward when stepped on. The Skill shows how to combine a TriggerArea with the CL_MAIN_PLAYER collider layer and Physics.applyImpulseToPlayer so the local player actually launches. ## Quick Start Add a launch pad to my Decentraland scene that pushes the player upward when they step on it using the Physics API.