What problem does it solve? Designing games for Decentraland requires navigating unique constraints like always-live scenes, parcel-based performance limits, mobile compatibility, and multiplayer presence, which generic game design advice does not address. ## Core Features & Use Cases - DCL-Specific Design Philosophy: Guidance on designing for continuous shared worlds with no startup screens, no forced endings, and boundary-aware scenes. - Performance & Optimization Patterns: Object pooling, LOD systems, draw call reduction, texture atlasing, and scene limitation formulas based on parcel count. - Game Loop Archetypes & MVP Planning: Ready-made patterns for exploration, collection, puzzle, social, and competitive games, plus an MVP checklist covering core loops, feedback, and multiplayer compatibility. - Use Case: When planning a cooperative multiplayer maze game for a Decentraland World, use this Skill to structure the state machine, plan proximity-based puzzles within the 3m interaction limit, and budget triangles and entities per parcel. ## Quick Start Ask the AI to help design a Decentraland game concept, including its core loop, scene architecture, and performance budget for a target parcel count.