What problem does it solve? Placing 3D models in a Decentraland scene is error-prone: models render outside parcel bounds, colliders fail, animations loop silently, and swapped models inherit wrong transforms. This Skill provides the rules, scripts, and asset catalog to place, configure, and author GLB models correctly. ## Core Features & Use Cases - Model placement with GltfContainer: bounding-box auditing, safe placement zones, collider mask patterns, Animator setup, and composite vs. TypeScript workflows. - OpenDCL catalog access: search and download from 8,800+ free GLB models with dimensions, triangle counts, and animation metadata. - Blender authoring and editing: create, retexture, optimize, and export custom models via headless Blender CLI or the Blender MCP, with ready-made bpy scripts. - Use Case: A user wants a tree in their scene — the Skill checks the catalog, downloads the GLB, computes its real bounding box, places it within parcel bounds, and sets the correct collision masks. ## Quick Start Ask the agent to add a 3D model to your Decentraland scene, for example by requesting a specific prop from the free catalog or a custom model built in Blender.