What problem does it solve? Adding real dynamic lighting to a Decentraland scene is confusing: GLB lamp models look like lights but emit nothing, shadow settings silently fail on point lights, and skybox time can be set in three different places with unclear precedence. This Skill provides verified guidance for implementing LightSource components, shadows, day-night cycles, and emissive glow materials correctly the first time. ## Core Features & Use Cases - Dynamic Lights: Create and configure point and spot lights with the LightSource component, including color, intensity in candela, range falloff, and runtime toggling, plus guidance on when to use Creator Hub Smart Items instead of manual entity creation. - Shadows and Gobos: Enable spot light shadows, apply shadow mask textures for projected patterns, and respect the 3-shadow-caster and distance-based quality limits. - Skybox and Environment: Control time of day via scene.json, worldConfiguration, or the SkyboxTime component on the root entity, build day-night cycle systems, and read realm info with getRealm. - Use Case: You are building a neon nighttime maze scene. Use this Skill to place colored point lights with explicit ranges, add a shadow-casting spotlight for dramatic effect, fix the skybox to dusk via worldConfiguration, and apply emissive materials to glowing signage. ## Quick Start Ask the assistant to add a warm orange point light with shadows and a fixed dusk skybox to your Decentraland scene.