What problem does it solve? Choosing and correctly implementing the right animation approach in Decentraland SDK7 is error-prone: GLTF clips silently fail when not registered, tweens teleport entities when start values are wrong, and per-frame clip switching causes serialization overhead. This Skill provides verified patterns and pitfalls for Animator, Tween, and TweenSequence so animations work the first time. ## Core Features & Use Cases - GLTF Animation Control: Play, blend, and stop skeletal, object, and shape-key clips with Animator, including lazy clip registration and holding a model at its first frame. - Procedural Motion with Tweens: Move, rotate, scale, and scroll textures with finite or continuous tweens, easing functions, and mid-travel retargeting from the live Transform position. - Sequences and Completion Detection: Chain tweens with TweenSequence, loop with TL_RESTART or TL_YOYO, and edge-detect clip or tween completion without timer guessing. - Use Case: A creator ports an SDK6 door that spawns open instead of closed; the Skill supplies the verified fix of holding frame 0 with a playing, speed-0 Animator state. ## Quick Start Ask the assistant to animate a sliding door in your Decentraland scene using a Tween that moves from its current position to a target over two seconds.