add-maf-item

Add items to maf-command-generator savedata by updating claude.json and exporting datapack artifacts.

Updated Feb 15, 2026
One-click install
npx skills add https://github.com/para7/magic_and_frontier --skill add-maf-item
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: add-maf-item
Source: https://github.com/para7/magic_and_frontier/tree/main/.claude/skills/add-maf-item
Command: npx skills add https://github.com/para7/magic_and_frontier --skill add-maf-item

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill automates the addition of new items to the maf-command-generator savedata by updating maf-command-generator/savedata/item/claude.json, enabling rapid onboarding of new weapons, armor, and equipment.

Core Features & Use Cases

  • Manage item entries in a single savedata file without manually editing complex JSON structures.
  • Bind new items to maf grimoires, passives, or bow-related skills via the specified fields.
  • Streamline the export and datapack generation workflow to apply changes to the Minecraft datapack quickly.

Quick Start

Add a new item entry to maf-command-generator/savedata/item/claude.json and run the export and reload steps to apply changes.

Frequently Asked Questions about add-maf-item

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add new items to maf-command-generator savedata in Minecraft?

To add new items to maf-command-generator savedata, update the maf-command-generator/savedata/item/claude.json file with new entries, then export and reload the datapack to apply the changes in Minecraft.

What is the process for binding a new item to maf grimoires or passives?

Binding a new item to maf grimoires or passives requires adding the item entry to claude.json and specifying the appropriate binding fields defined in the JSON schema during the savedata update.

Can I manage Minecraft datapack items without manually editing complex JSON structures?

Yes, managing Minecraft datapack items is possible without manual JSON editing by using automation to update item entries in a single savedata file and streamlining the export and generation workflow.

What steps are needed to apply savedata changes to a Minecraft datapack?

Applying savedata changes to a Minecraft datapack requires running the export step to generate updated datapack artifacts, followed by a datapack reload in-game to reflect the new items.

Does adding maf savedata items require any specific dependencies?

Adding maf savedata items does not require external dependencies, as the workflow operates by directly editing the claude.json file and exporting artifacts for the Minecraft datapack reload.