para7
Community@para7 · Japan
gamedev -> web full stack (フロント寄り)
Agent Skills by para7
Showing 15 vetted skills indexed across 1 GitHub repositories.
ohmydat
Automate per-entity private storage operations in Minecraft using oh_my_dat datapack commands.
magic-casting
Coordinate magic casting across grimoire and passive systems in Minecraft datapacks.
enemy-replace
Replace vanilla Minecraft mobs with weighted custom enemies via SpawnTable JSON.
bow-passive
Automates Bow Passive arrow phases in Minecraft datapacks with shooter IDs and LifeSub lifecycle management.
rcon
Execute Minecraft server commands remotely over RCON using mc-cmd.
passive
Standardize passive skill design documentation for modular datapacks.
add-maf-passive
Add passive skill entries to claude.json and validate required fields.
add-maf-grimoire
Append grimoire entries to maf-command-generator savedata JSON and validate.
add-maf-enemy
Add custom enemy definitions to savedata/enemy/claude.json for maf-command-generator.
add-maf-enemy-skill
Add enemy skills to savedata/enemy_skill/claude.json and link them via enemySkillIds.
maf-export
Export JSON master data into Minecraft datapack function scripts and loot tables.
convert-to-savedata
Parse TMP MCFunction give/summon commands into savedata JSON entries.
add-maf-bow
Add a bow passive entry to maf-command-generator savedata JSON.
grimoire
Standardize spell data modeling, serialization, and runtime execution in Minecraft datapacks.
add-maf-item
Add items to maf-command-generator savedata by updating claude.json and exporting datapack artifacts.