add-maf-enemy-skill

Community

Add enemy skills to savedata for mob capabilities.

Authorpara7
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill enables teams to add new enemy skills to the savedata, allowing mobs to use defined abilities in the datapack development workflow.

Core Features & Use Cases

  • Savedata-driven skill definition: Work with savedata/enemy_skill/claude.json to add or update enemy skills without touching code.
  • Enemy integration: Link new skills to specific enemies via enemySkillIds to control when and how skills trigger.
  • Deterministic workflow: Export and reload steps ensure changes are reflected in the live datapack.

Quick Start

Create a new entry in savedata/enemy_skill/claude.json and export then reload to apply the change.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: add-maf-enemy-skill
Download link: https://github.com/para7/magic_and_frontier/archive/main.zip#add-maf-enemy-skill

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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