passive

Standardize passive skill design documentation for modular datapacks.

Updated Feb 15, 2026
One-click install
npx skills add https://github.com/para7/magic_and_frontier --skill passive
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: passive
Source: https://github.com/para7/magic_and_frontier/tree/main/.claude/skills/passive
Command: npx skills add https://github.com/para7/magic_and_frontier --skill passive

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

パッシブスキル設計の参照と実装を統合する、データモデル・発動条件・スロット・生成パイプライン・ランタイム実行フローを網羅的に提供します。パッシブの追加や設定、弓パッシブの分離設計、装備スロット操作を安全に設計・運用するためのリファレンスです。

Core Features & Use Cases

  • パッシブ構造体とフィールドの定義(ID、Name、Condition、Slots、Script、GenerateGrimoireなど)と、生成パイプラインのアウトプット構造を解説
  • 弓スキルを除くパッシブの設計と、グリモア連携・oh_my_datストレージ・設定書の生成を跨いだワークフローの説明
  • 新規パッシブ追加、発動条件変更、装備スロット操作、生成・適用の全体フローを通じた設計ガイド

Quick Start

Describe a new passive by editing savedata/passive/entity.json and run the export to generate the corresponding artifact files.

Frequently Asked Questions about passive

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I standardize passive skill documentation for a Minecraft datapack?

Passive skill documentation is standardized by defining data models, trigger conditions, and slot management pipelines to ensure consistent runtime execution across modular datapacks. This provides a unified reference for adding and adjusting passives safely.

What is the workflow for adding a new passive skill to a modular datapack?

Adding a new passive skill involves editing the savedata JSON entity file to define the passive structure, then running the generation pipeline to export the artifact files. This workflow covers condition adjustments and slot management across modules.

How does passive slot management work for gear in a datapack generator?

Passive slot management for gear operates through defined data models that control equip conditions and runtime execution flows within the datapack. This allows safe design and operation of equipment slot manipulations across multiple modules.

Can I design bow passive skills separately from standard gear passives?

Bow passive skills are explicitly excluded from the standard passive design workflow covered by this system. The documentation focuses on general gear passives, meaning bow skills require a separate design approach outside this reference.

Do I need external dependencies to manage passive generation pipelines and grimoire integration?

No external dependencies are required to manage passive generation pipelines and grimoire integration. The system operates independently, providing a self-contained reference for generating configuration files and handling oh_my_dat storage workflows.