addon-development

Community

Craft robust Godot editor plugins.

Authorjame581
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Godot developers often struggle to extend the editor with custom tooling; this Skill provides a cohesive blueprint for building EditorPlugin-based plugins, tool scripts, and dockable UI components for Godot 4.x.

Core Features & Use Cases

  • Guides creating project-wide editor plugins with EditorPlugin lifecycle (enter/exit), @tool tool scripts, and dock panels.
  • Explains how to implement custom inspectors, dock widgets, and resource editors to streamline workflows in Godot 4.x.
  • Real-world use case: develop a plugin that adds a custom inspector for a resource type and a left-side dock to manage assets within the editor.

Quick Start

Create a new Godot editor plugin by building an EditorPlugin, enabling a dock, and adding @tool scripts for editor-time logic.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: addon-development
Download link: https://github.com/jame581/GodotPrompter/archive/main.zip#addon-development

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.