addon-development
CommunityCraft robust Godot editor plugins.
Authorjame581
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Godot developers often struggle to extend the editor with custom tooling; this Skill provides a cohesive blueprint for building EditorPlugin-based plugins, tool scripts, and dockable UI components for Godot 4.x.
Core Features & Use Cases
- Guides creating project-wide editor plugins with EditorPlugin lifecycle (enter/exit), @tool tool scripts, and dock panels.
- Explains how to implement custom inspectors, dock widgets, and resource editors to streamline workflows in Godot 4.x.
- Real-world use case: develop a plugin that adds a custom inspector for a resource type and a left-side dock to manage assets within the editor.
Quick Start
Create a new Godot editor plugin by building an EditorPlugin, enabling a dock, and adding @tool scripts for editor-time logic.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: addon-development Download link: https://github.com/jame581/GodotPrompter/archive/main.zip#addon-development Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.