Jan Mesarč avatar

Jan Mesarč

Community

@jame581 · Czech Republic

12Followers
|
37Public Repos
|
55Published Skills

Software engineer. My biggest passion is game development.

Agent Skills by Jan Mesarč

Showing 55 vetted skills indexed across 1 GitHub repositories.

jame581jame581
657

releasing-godot-prompter

Automates version bumps, tagging, and marketplace manifest updates for GodotPrompter releases.

Community
Intermediate
jame581jame581
657

authoring-godot-prompter-skills

Defines SKILL.md and agent file format conventions for the GodotPrompter repository.

Community
Basic
jame581jame581
657

godot-mentor

Delivers Godot domain guidance through a five-beat teaching format with persistent per-project state.

Community
Intermediate
jame581jame581
657

beehave

Implement behavior trees in Godot using the Beehave GDScript addon with composites, decorators, and blackboards.

Community
Intermediate
jame581jame581
657

mobile-development

Ship Godot 4.x games to Android and iOS with export, signing, permissions, and lifecycle handling.

Community
Advanced
jame581jame581
657

dialogue-manager

Implements branching game dialogue using the Dialogue Manager addon for Godot 4.

Community
Intermediate
jame581jame581
657

gdscript-advanced

Applies production-grade GDScript idioms for performance, metaprogramming, @tool scripts, and async correctness.

Community
Advanced
jame581jame581
657

phantom-camera

Implements priority-based camera switching with Phantom Camera addon for Godot 4.x projects.

Community
Intermediate
jame581jame581
657

multithreading

Runs CPU-expensive Godot work off the main thread using WorkerThreadPool, Thread, Mutex, and threaded resource loading.

Community
Advanced
jame581jame581
657

ability-system

Implements data-driven character abilities in Godot 4.x using Resources, components, and gameplay tags.

Community
Advanced
jame581jame581
657

gdextension

Build native C++ or Rust extensions for Godot 4.x using GDExtension bindings.

Community
Advanced
jame581jame581
538

math-essentials

Standardize vectors, transforms, and interpolation math for Godot 4.x in GDScript and C#.

Community
Advanced
jame581jame581
538

particles-vfx

Develop GPU-powered particle effects in Godot 4.x with GDScript and C#.

Community
Advanced
jame581jame581
538

export-pipeline

Automate Godot game exports across Windows, Linux, macOS, and Web via CI/CD.

Community
Advanced
jame581jame581
538

gdscript-patterns

Provide structured typed GDScript patterns for Godot 4 projects.

Community
Advanced
jame581jame581
538

assets-pipeline

Automate asset import configuration and optimization for Godot projects.

Community
Intermediate
jame581jame581
538

godot-optimization

Profile Godot 4.3+ projects to identify and remove performance bottlenecks.

Community
Advanced
jame581jame581
538

godot-testing

Automate test-driven development workflows for Godot 4.x projects using GUT and gdUnit4.

Community
Advanced
jame581jame581
538

procedural-generation

Generate deterministic procedural terrain, dungeons, and caves for Godot 4.3.

Community
Intermediate
jame581jame581
538

state-machine

Design Godot 4.3 finite state machines for character and AI behavior.

Community
Advanced
jame581jame581
538

hud-system

Streamline HUD development for Godot 4.x projects with modular components.

Community
Advanced
jame581jame581
538

player-controller

Implement player movement for Godot 4.x using CharacterBody2D/3D patterns.

Community
Advanced
jame581jame581
538

2d-essentials

Standardize Godot 4.3 2D workflows for TileMaps, lighting, and parallax.

Community
Advanced
jame581jame581
538

xr-development

Configure OpenXR workflows and XROrigin3D hierarchies in Godot 4.3.

Community
Advanced