Jan Mesarč
Community@jame581 · Czech Republic
Software engineer. My biggest passion is game development.
Agent Skills by Jan Mesarč
Showing 55 vetted skills indexed across 1 GitHub repositories.
releasing-godot-prompter
Automates version bumps, tagging, and marketplace manifest updates for GodotPrompter releases.
authoring-godot-prompter-skills
Defines SKILL.md and agent file format conventions for the GodotPrompter repository.
godot-mentor
Delivers Godot domain guidance through a five-beat teaching format with persistent per-project state.
beehave
Implement behavior trees in Godot using the Beehave GDScript addon with composites, decorators, and blackboards.
mobile-development
Ship Godot 4.x games to Android and iOS with export, signing, permissions, and lifecycle handling.
dialogue-manager
Implements branching game dialogue using the Dialogue Manager addon for Godot 4.
gdscript-advanced
Applies production-grade GDScript idioms for performance, metaprogramming, @tool scripts, and async correctness.
phantom-camera
Implements priority-based camera switching with Phantom Camera addon for Godot 4.x projects.
multithreading
Runs CPU-expensive Godot work off the main thread using WorkerThreadPool, Thread, Mutex, and threaded resource loading.
ability-system
Implements data-driven character abilities in Godot 4.x using Resources, components, and gameplay tags.
gdextension
Build native C++ or Rust extensions for Godot 4.x using GDExtension bindings.
math-essentials
Standardize vectors, transforms, and interpolation math for Godot 4.x in GDScript and C#.
particles-vfx
Develop GPU-powered particle effects in Godot 4.x with GDScript and C#.
export-pipeline
Automate Godot game exports across Windows, Linux, macOS, and Web via CI/CD.
gdscript-patterns
Provide structured typed GDScript patterns for Godot 4 projects.
assets-pipeline
Automate asset import configuration and optimization for Godot projects.
godot-optimization
Profile Godot 4.3+ projects to identify and remove performance bottlenecks.
godot-testing
Automate test-driven development workflows for Godot 4.x projects using GUT and gdUnit4.
procedural-generation
Generate deterministic procedural terrain, dungeons, and caves for Godot 4.3.
state-machine
Design Godot 4.3 finite state machines for character and AI behavior.
hud-system
Streamline HUD development for Godot 4.x projects with modular components.
player-controller
Implement player movement for Godot 4.x using CharacterBody2D/3D patterns.
2d-essentials
Standardize Godot 4.3 2D workflows for TileMaps, lighting, and parallax.
xr-development
Configure OpenXR workflows and XROrigin3D hierarchies in Godot 4.3.