hud-system
CommunityMaster in-game HUDs with Godot 4.x patterns.
Authorjame581
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Building consistent, responsive HUDs in Godot 4.x can be error-prone and time-consuming; this Skill provides a modular reference with proven patterns for health bars, score displays, minimaps, and notifications to speed up development.
Core Features & Use Cases
- Architected HUD system: a single CanvasLayer with reusable components for health, score, minimap, and prompts.
- Animated UI primitives: tweened health bars, damage numbers, and toast notifications for polished UX.
- Real-world workflows: wire up HealthComponent signals, event bus patterns, and screen-space interactions to support both 2D and 3D games.
Quick Start
Integrate the hud-system skill into your Godot project and begin wiring up a complete HUD using the provided examples.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: hud-system Download link: https://github.com/jame581/GodotPrompter/archive/main.zip#hud-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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