hud-system

Community

Master in-game HUDs with Godot 4.x patterns.

Authorjame581
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Building consistent, responsive HUDs in Godot 4.x can be error-prone and time-consuming; this Skill provides a modular reference with proven patterns for health bars, score displays, minimaps, and notifications to speed up development.

Core Features & Use Cases

  • Architected HUD system: a single CanvasLayer with reusable components for health, score, minimap, and prompts.
  • Animated UI primitives: tweened health bars, damage numbers, and toast notifications for polished UX.
  • Real-world workflows: wire up HealthComponent signals, event bus patterns, and screen-space interactions to support both 2D and 3D games.

Quick Start

Integrate the hud-system skill into your Godot project and begin wiring up a complete HUD using the provided examples.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: hud-system
Download link: https://github.com/jame581/GodotPrompter/archive/main.zip#hud-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

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