math-essentials
CommunityMaster Godot 4.x math with ready-to-use patterns.
Authorjame581
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill provides a consolidated, practical reference for core math tasks in Godot 4.x, including vectors, transforms, interpolation, curves, and RNG, enabling developers to implement reliable, game-ready math routines without hunting through disparate docs.
Core Features & Use Cases
- Vector operations, transforms, and distance/angle utilities for 2D and 3D gameplay
- Interpolation and path-following primitives (lerp, move_toward, slerp, smoothstep) with cross-language examples
- Curve resources, PathFollow usage, and common math recipes for look-at, orbit, sine bob, and angle handling
- Random number generation, seeded RNG, and simple probabilistic utilities for procedural content
- Reference implementations and practical patterns in GDScript and C#
Quick Start
Ask your AI to reference the ready-made math recipes to implement vector operations and interpolation in a Godot 4.3+ project.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: math-essentials Download link: https://github.com/jame581/GodotPrompter/archive/main.zip#math-essentials Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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