math-essentials

Community

Master Godot 4.x math with ready-to-use patterns.

Authorjame581
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill provides a consolidated, practical reference for core math tasks in Godot 4.x, including vectors, transforms, interpolation, curves, and RNG, enabling developers to implement reliable, game-ready math routines without hunting through disparate docs.

Core Features & Use Cases

  • Vector operations, transforms, and distance/angle utilities for 2D and 3D gameplay
  • Interpolation and path-following primitives (lerp, move_toward, slerp, smoothstep) with cross-language examples
  • Curve resources, PathFollow usage, and common math recipes for look-at, orbit, sine bob, and angle handling
  • Random number generation, seeded RNG, and simple probabilistic utilities for procedural content
  • Reference implementations and practical patterns in GDScript and C#

Quick Start

Ask your AI to reference the ready-made math recipes to implement vector operations and interpolation in a Godot 4.3+ project.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: math-essentials
Download link: https://github.com/jame581/GodotPrompter/archive/main.zip#math-essentials

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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