assets-pipeline

Community

Automate asset imports for Godot pipelines.

Authorjame581
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This assets-pipeline standardizes and automates the tedious task of importing and configuring assets (textures, meshes, and audio) for Godot projects, ensuring consistent quality and reproducible pipelines.

Core Features & Use Cases

  • Automated texture compression, mipmap decisions, and per-import settings across large asset libraries.
  • 3D model import automation, including glTF workflows and node naming conventions.
  • Audio import optimization and format guidance for efficient runtime playback.
  • Use Case: When updating a game project with hundreds of assets, run the assets-pipeline to apply project-wide import configurations and generate consistent .import metadata.

Quick Start

Use the assets-pipeline skill to configure the project’s asset import rules for textures, models, and audio.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: assets-pipeline
Download link: https://github.com/jame581/GodotPrompter/archive/main.zip#assets-pipeline

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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