assets-pipeline
CommunityAutomate asset imports for Godot pipelines.
Authorjame581
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This assets-pipeline standardizes and automates the tedious task of importing and configuring assets (textures, meshes, and audio) for Godot projects, ensuring consistent quality and reproducible pipelines.
Core Features & Use Cases
- Automated texture compression, mipmap decisions, and per-import settings across large asset libraries.
- 3D model import automation, including glTF workflows and node naming conventions.
- Audio import optimization and format guidance for efficient runtime playback.
- Use Case: When updating a game project with hundreds of assets, run the assets-pipeline to apply project-wide import configurations and generate consistent .import metadata.
Quick Start
Use the assets-pipeline skill to configure the project’s asset import rules for textures, models, and audio.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: assets-pipeline Download link: https://github.com/jame581/GodotPrompter/archive/main.zip#assets-pipeline Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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