ads-mediation-ironsource

Integrate IronSource LevelPlay mediation for banner, interstitial, and rewarded ads in Unity with C#.

71|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/nlelouche/Unity-SkillForge --skill ads-mediation-ironsource
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ads-mediation-ironsource
Source: https://github.com/nlelouche/Unity-SkillForge/tree/main/.agent/skills/08-backend-monetization/ads-mediation-ironsource
Command: npx skills add https://github.com/nlelouche/Unity-SkillForge --skill ads-mediation-ironsource

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill provides a comprehensive guide to integrating IronSource/LevelPlay mediation for banner, interstitial, and rewarded ads, including essential GDPR consent flows and waterfall configuration.

Core Features & Use Cases

  • Full Mediation Integration: Connects with multiple ad networks via IronSource.
  • Ad Unit Management: Handles the lifecycle for banner, interstitial, and rewarded ads.
  • GDPR Compliance: Guides through implementing consent mechanisms for EU users.
  • Use Case: Implement rewarded video ads in your mobile game to offer players in-game currency for watching ads, thereby increasing monetization.

Quick Start

Use the ads-mediation-ironsource skill to show a rewarded ad to the user.

Frequently Asked Questions about ads-mediation-ironsource

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I integrate IronSource LevelPlay mediation in Unity for mobile ads?

To integrate IronSource LevelPlay mediation in Unity, use this Skill's C# scripts to initialize the SDK, configure the waterfall, and manage banner, interstitial, and rewarded ad lifecycles. It handles event-driven ad loading and callbacks for completion and failures.

How does GDPR consent work with IronSource ad mediation?

GDPR consent for IronSource mediation requires implementing specific consent flows before SDK initialization for EU users. This Skill guides you through setting up the consent mechanism to ensure compliant ad loading and monetization.

Can I implement rewarded video ads in Unity using IronSource?

Yes, you can implement rewarded video ads in Unity using IronSource. This Skill handles the rewarded ad lifecycle, managing event-driven loading and callback handling so you can offer players in-game currency for watching ads.

What is the best way to handle banner and interstitial ad callbacks in Unity?

The best way to handle banner and interstitial ad callbacks in Unity is using event-driven C# logic. This Skill provides scripts to manage the ad lifecycle, processing completion and failure events for IronSource mediation.

Do I need external dependencies to use IronSource LevelPlay in Unity?

No external Skill dependencies are required to use this IronSource LevelPlay integration guide. It provides the necessary C# scripts and references directly to manage SDK initialization and ad unit lifecycles within your Unity project.

Why are my IronSource rewarded ads failing to load in Unity?

IronSource rewarded ads may fail to load in Unity if SDK initialization is incomplete or GDPR consent is unconfigured. This Skill provides proper event-driven callback handling and initialization scripts to troubleshoot ad loading failures.