What problem does it solve? Decentraland SDK7 developers often struggle to choose and correctly configure the right rendering component for in-world visuals, such as making entities face the camera, rendering 3D text, creating glowing or transparent materials, or overriding materials on specific GLTF model nodes. ## Core Features & Use Cases - Billboard and TextShape: Make entities face the camera or a target entity, and render aligned 3D text labels with outlines for readability. - PBR Materials: Configure metallic, roughness, transparency, emissive glow, texture maps, and texture filtering or wrapping modes on any entity. - GltfNodeModifiers and VisibilityComponent: Override materials or shadow casting on specific GLTF nodes, and toggle entity visibility with hierarchy propagation for LOD systems. - Use Case: When building a Decentraland scene, you need a floating name label above an NPC that always faces the player, plus a glowing neon sign. This Skill provides the exact Billboard, TextShape, and emissive PBR material code to achieve both. ## Quick Start Ask the AI to add a camera-facing floating text label and a glowing emissive material to entities in your Decentraland SDK7 scene.