agency-geographer

Enforce physical geography rules for climate, hydrology, biomes, and settlements.

Updated Mar 22, 2026
One-click install
npx skills add https://github.com/jay6697117/agency-agents-antigravity --skill agency-geographer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: agency-geographer
Source: https://github.com/jay6697117/agency-agents-antigravity/tree/main/.agents/skills/agency-geographer
Command: npx skills add https://github.com/jay6697117/agency-agents-antigravity --skill agency-geographer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Designing immersive worlds requires geographic coherence; this skill helps ensure climate, terrain, biomes, resources, and settlement patterns follow physically plausible logic so world-building is credible.

Core Features & Use Cases

  • Geographic coherence validation: verify rivers, mountains, climate zones, and resource distributions align with physical rules to prevent implausible features.
  • Climate and hydrology design: define climate zones, river networks, rainfall patterns, and coastlines that reflect elevation and tectonics.
  • Human-environment interaction analysis: assess how geography shapes settlement, trade routes, and resource control for believable civilizations.
  • Use Case: build a region where rivers flow downhill without splitting, mountains align with tectonic logic, and coastal ports are geographically feasible.

Quick Start

Define a region's climate, terrain, and resource distribution, then have the Geographer validate geographic coherence.

Frequently Asked Questions about agency-geographer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create believable world geography with consistent climate and terrain rules?

To create believable world geography, define a region's climate, terrain, and resource distribution, then validate geographic coherence. This ensures rivers flow downhill, mountains align with tectonic logic, and biomes reflect physically plausible climate zones.

What's the best way to design river networks and coastlines that follow physical geography rules?

Designing river networks and coastlines requires enforcing physical geography rules. Validate that rivers flow downhill without splitting, coastlines reflect elevation, and rainfall patterns align with climate zones derived from tectonic and elevation data.

Can I use geographic coherence validation for settlement and trade route planning in game design?

Geographic coherence validation supports settlement and trade route planning for game design. It assesses how terrain, hydrology, and resource distribution shape human-environment interactions to ensure coastal ports and civilizations are geographically feasible.

How do I prevent implausible mountains and resource distributions when building a fictional world?

Prevent implausible mountains and resource distributions by validating geographic coherence. Check that mountains align with tectonic logic, resource placements follow physical rules, and climate zones match elevation to maintain world-building credibility.

Do I need YAML frontmatter to define climate zones and biome placements for my world?

You need YAML frontmatter with a name and description in SKILL.md to define climate zones and biome placements. This metadata enables the geographic coherence validation required for physically plausible world-building.