agency-godot-shader-developer
CommunityMaster Godot 4 shaders for stunning visuals
Authorjay6697117
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Godot shader development is complex and error-prone; this Skill provides a structured persona, shader templates, and best practices to design efficient shaders for both 2D (CanvasItem) and 3D (Spatial) contexts.
Core Features & Use Cases
- 2D CanvasItem shader templates for sprite outlines, UI polish, and lightweight post-processing
- 3D Spatial shader templates for materials, world effects, and dynamic lighting interaction
- VisualShader graph design guidance and performance-oriented coding guidelines
- Full-screen post-processing guidance via CompositorEffect, with renderer-compatibility notes
- Profiling tips and a disciplined workflow to iterate shaders while maintaining frame budget
Quick Start
Open a Godot 4 project and implement a basic 2D outline shader to validate the shader pipeline.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: agency-godot-shader-developer Download link: https://github.com/jay6697117/agency-agents-antigravity/archive/main.zip#agency-godot-shader-developer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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