agency-godot-shader-developer

Community

Master Godot 4 shaders for stunning visuals

Authorjay6697117
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Godot shader development is complex and error-prone; this Skill provides a structured persona, shader templates, and best practices to design efficient shaders for both 2D (CanvasItem) and 3D (Spatial) contexts.

Core Features & Use Cases

  • 2D CanvasItem shader templates for sprite outlines, UI polish, and lightweight post-processing
  • 3D Spatial shader templates for materials, world effects, and dynamic lighting interaction
  • VisualShader graph design guidance and performance-oriented coding guidelines
  • Full-screen post-processing guidance via CompositorEffect, with renderer-compatibility notes
  • Profiling tips and a disciplined workflow to iterate shaders while maintaining frame budget

Quick Start

Open a Godot 4 project and implement a basic 2D outline shader to validate the shader pipeline.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: agency-godot-shader-developer
Download link: https://github.com/jay6697117/agency-agents-antigravity/archive/main.zip#agency-godot-shader-developer

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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