agency-macos-spatial-metal-engineer

Build Metal-based 3D rendering pipelines for macOS and Vision Pro.

Updated Mar 22, 2026
One-click install
npx skills add https://github.com/jay6697117/agency-agents-antigravity --skill agency-macos-spatial-metal-engineer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: agency-macos-spatial-metal-engineer
Source: https://github.com/jay6697117/agency-agents-antigravity/tree/main/.agents/skills/agency-macos-spatial-metal-engineer
Command: npx skills add https://github.com/jay6697117/agency-agents-antigravity --skill agency-macos-spatial-metal-engineer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Native Swift and Metal expert builds high-performance 3D rendering systems and spatial computing experiences for macOS and Vision Pro, enabling immersive visuals and responsive interactions.

Core Features & Use Cases

  • Metal-based rendering pipeline capable of handling tens of thousands of nodes with stereoscopic output.
  • Vision Pro Compositor integration and Remote Immersive Space streaming for immersive code visualization.
  • GPU-accelerated graph layout physics, spatial interaction, and efficient rendering of large graphs.

Quick Start

Launch the provided Xcode project to build a Metal-based renderer and test stereo streaming to Vision Pro.

Frequently Asked Questions about agency-macos-spatial-metal-engineer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build a Metal-based rendering pipeline for Vision Pro spatial computing?

To build a Metal-based rendering pipeline for Vision Pro, you use Swift to construct a system capable of stereoscopic output and integrate RemoteImmersiveSpace streaming for immersive visualization. This enables high-performance spatial computing experiences on macOS.

What is the best way to achieve 90fps stereoscopic rendering for macOS Vision Pro apps?

The best way to achieve 90fps stereoscopic rendering is by implementing a GPU-accelerated Metal rendering pipeline optimized for large graphs. This approach ensures high-performance 3D rendering and responsive interactions for Vision Pro.

Can I render large graphs with tens of thousands of nodes on Vision Pro without dropping frames?

Yes, you can render large graphs with tens of thousands of nodes on Vision Pro by utilizing GPU-accelerated graph layout physics within a Metal-based rendering pipeline. This maintains the strict 90fps stereoscopic rendering target.

Does Vision Pro support RemoteImmersiveSpace streaming for macOS code visualization?

Yes, Vision Pro supports RemoteImmersiveSpace streaming for macOS immersive code visualization. You can launch an Xcode project to build a Metal-based renderer and test stereo streaming directly to the headset.

What are the limitations of using Metal for spatial interaction in macOS immersive apps?

Limitations of using Metal for spatial interaction include the strict requirement to adhere to 90fps stereoscopic rendering targets. Managing GPU-accelerated graph layout physics for tens of thousands of nodes requires careful optimization to maintain responsive interactions.