agency-roblox-avatar-creator

Design and validate Roblox UGC avatar items for Creator Marketplace compliance.

Updated Feb 11, 2026
One-click install
npx skills add https://github.com/augustoheiss/LogicDefense --skill agency-roblox-avatar-creator-augustoheiss
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: agency-roblox-avatar-creator
Source: https://github.com/augustoheiss/LogicDefense/tree/main/.gemini/skills/agency-roblox-avatar-creator
Command: npx skills add https://github.com/augustoheiss/LogicDefense --skill agency-roblox-avatar-creator-augustoheiss

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill eliminates guesswork and rework for creators building Roblox avatar items by providing a standards-first, step-by-step pipeline so assets pass automated moderation and behave correctly across avatar body types.

Core Features & Use Cases

  • Mesh & Performance Compliance: Guidance to keep accessory triangle counts under platform limits, enforce single UV channel in 0-1 space, and apply transforms before export to avoid automated rejection.
  • Texture and UV Standards: Best practices for PNG textures, resolution bounds, alpha handling, and UV island padding to avoid compression artifacts and moderation flags.
  • Rigging, Cages & Attachments: Instructions for R15 rigging, inner/outer cage conventions for layered clothing, and correct Attachment naming for cross-body compatibility (Classic, R15, Rthro).
  • Submission & Marketplace Prep: Checklist for metadata, thumbnails, pricing, moderation risk flags, and in-studio validation steps to reduce rejection rates.
  • In-Experience Integration: Patterns for applying outfits via HumanoidDescription, building an in-game shop flow, and persisting outfits for players.
  • Use Case: Prepare a hat, layer it as a limited UGC item, test across body types and animations, and submit a validated package to the Creator Marketplace with a low chance of technical rejection.

Quick Start

Create a new accessory by modeling and UVing to the triangle and UV constraints, export as FBX with transforms applied and proper Attachment names, produce PNG textures within 256–1024 resolution, test the item on Classic, R15, and Rthro bodies in Studio, and package the mesh, texture, and thumbnail for Creator Marketplace submission.

Frequently Asked Questions about agency-roblox-avatar-creator

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I make Roblox UGC items pass moderation on the Creator Marketplace?

To make Roblox UGC items pass moderation, ensure meshes meet triangle limits, use a single UV channel in 0-1 space, apply transforms before export, and use correct PNG texture resolutions. Validating assets against these technical standards before submission reduces automated rejection rates.

What are the texture and UV requirements for Roblox layered clothing?

Roblox layered clothing textures must be PNG files within the 256–1024 resolution range. UVs require a single channel in 0-1 space with proper island padding to prevent compression artifacts and moderation flags during automated review.

How do I rig R15 accessories with correct attachment points for Roblox?

Rigging R15 accessories requires correct Attachment naming for cross-body compatibility across Classic, R15, and Rthro body types. Following inner and outer cage conventions for layered clothing ensures proper deformation and in-experience behavior.

How do I test Roblox avatar items using HumanoidDescription in Studio?

Test Roblox avatar items by applying outfits via HumanoidDescription in Roblox Studio. This validates how accessories and layered clothing behave across Classic, R15, and Rthro body types and animations before marketplace submission.

Why does my Roblox UGC mesh get rejected during moderation?

Roblox UGC meshes are often rejected if triangle counts exceed platform limits, transforms are not applied before FBX export, or UV channels fall outside the required 0-1 space. Pre-submission validation checks prevent these technical rejections.

Can I use this workflow to prepare both accessories and bundled UGC assets?

Yes, this workflow applies to accessory, layered clothing, and bundle assets. It covers mesh optimization, texture preparation, cage rigging, and metadata packaging to ensure all UGC types meet Creator Marketplace compatibility.