What problem does it solve?
This Skill helps creators avoid moderation rejections and visual defects by ensuring Roblox avatar UGC and in-experience assets meet platform technical specifications, attachment and rigging conventions, and Creator Marketplace submission requirements.
Core Features & Use Cases
- Accessory & Mesh Validation: Checklist-driven verification for triangle limits, single-mesh/single-UV requirements, applied transforms, pivot placement, and exporter best practices to prevent automated rejections.
- Texture & UV Standards: Guidance on texture sizes, PNG/alpha usage, UV island padding, and common fixes for compression artifacts.
- Layered Clothing & Cage Workflow: Instructions for creating inner and outer cage meshes, weight painting to R15 bones, and testing stacking behavior across body types.
- Attachment & In-Experience Integration: Attachment naming conventions, HumanoidDescription usage for runtime outfit application, and client/server flows for purchase and application of UGC items.
- Submission & Moderation Prep: Packaging checklists for metadata, thumbnails, and pre-submission tests to reduce moderation hold time and content rejections.
- Use case: Prepare a layered jacket for Creator Marketplace by modeling to triangle limits, creating inner/outer cages, exporting FBX, producing a 420×420 thumbnail, and validating in-studio on Classic and R15 bodies.
Quick Start
Help me prepare a Roblox hat asset named "CreatorHat" that meets triangle, UV, texture, attachment, and thumbnail requirements and produce a pre-submission checklist.