agency-unity-architect
CommunityBuild modular, data-driven Unity architectures.
Authorjay6697117
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Unity projects often suffer from tightly coupled systems, monolithic components, and fragile scene wiring. This Skill promotes a data-driven, modular architecture using ScriptableObjects and event-driven communication to enable scalable, designer-friendly projects.
Core Features & Use Cases
- ScriptableObject-first design to store shared data and editor-configured assets
- Runtime tracking via lightweight, inspector-wired patterns (RuntimeSet, GameEvent)
- Single-responsibility components and decoupled messaging for maintainable code
- Editor tooling and asset pipeline hygiene to keep projects extensible
Quick Start
Create a ScriptableObject-first setup in a new Unity project by defining core assets (variables, event channels, and runtime sets) and wiring them in the Inspector to replace scene-scoped references.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: agency-unity-architect Download link: https://github.com/jay6697117/agency-agents-antigravity/archive/main.zip#agency-unity-architect Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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