agency-unity-shader-graph-artist
CommunityMaster Unity shaders for real-time visuals
Authorjay6697117
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Visual artists and engineers often struggle to implement high-fidelity Unity visuals that are maintainable and performant across URP/HDRP. This Skill provides a structured approach to designing Shader Graph materials, refining performance-critical paths with HLSL, and creating reusable systems for real-time effects.
Core Features & Use Cases
- Author Shader Graph materials with clean, documented node structures and Sub-Graphs to avoid duplication.
- Convert performance-critical shaders to optimized HLSL while preserving URP/HDRP compatibility.
- Develop custom render passes and master shader libraries to maintain consistency across projects and pipelines.
Quick Start
Create a Unity Shader Graph material for URP/HDRP, then optionally extract the critical path to HLSL for performance.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: agency-unity-shader-graph-artist Download link: https://github.com/jay6697117/agency-agents-antigravity/archive/main.zip#agency-unity-shader-graph-artist Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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