12 — Shaders & Visual Effects

Create and customize shaders and visual effects in Unity using Shader Graph and HLSL.

Updated Feb 15, 2026
One-click install
npx skills add https://github.com/ftnilsson/agent-cli --skill 12-shaders-visual-effects
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: 12 — Shaders & Visual Effects
Source: https://github.com/ftnilsson/agent-cli/tree/main/unity-game-development/skills/12-shaders-and-vfx
Command: npx skills add https://github.com/ftnilsson/agent-cli --skill 12-shaders-visual-effects

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill empowers you to create and customize visual effects in Unity, moving beyond standard shaders to achieve unique artistic styles and optimize rendering.

Core Features & Use Cases

  • Shader Creation: Design custom shaders using Shader Graph (URP/HDRP) or HLSL.
  • Visual Effects: Implement effects like dissolve, outlines, water, and holograms.
  • Post-Processing: Integrate and animate effects like bloom, color grading, and depth of field using the Volume framework.
  • Use Case: You need a unique dissolve effect for a character entering or exiting the screen, complete with a glowing edge.

Quick Start

Create a dissolve shader using Shader Graph with a controllable dissolve amount and an edge glow.

Frequently Asked Questions about 12 — Shaders & Visual Effects

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a custom dissolve shader with an edge glow in Unity?

You can create a custom dissolve shader in Unity using Shader Graph by defining a controllable dissolve amount and configuring an edge glow property to achieve the transition effect.

What is the difference between using Shader Graph and HLSL for Unity visual effects?

Shader Graph offers a visual node-based interface for building URP and HDRP shaders, while HLSL involves direct coding. Both enable custom material setup and lighting model implementation for Unity visual effects.

Does this Unity shader workflow support both URP and HDRP rendering pipelines?

Yes, this Unity shader workflow supports both URP and HDRP rendering pipelines, providing material setup, lighting models, and visual effect patterns tailored for each pipeline's specific rendering architecture.

How do I integrate post-processing effects like bloom and color grading in Unity?

Integrate post-processing effects like bloom and color grading in Unity by utilizing the Volume framework, allowing you to animate visual effects and apply depth of field alongside custom shader materials.

Can I implement water and hologram visual effects using Shader Graph?

Yes, you can implement water and hologram visual effects using Shader Graph. The workflow supports common visual effect patterns, enabling material customization to achieve unique artistic styles beyond standard Unity shaders.