agentpmt-tool-create-3d-model-from-image-d789f2

Generates textured 3D mesh models from 2D images via AgentPMT API.

Updated Feb 19, 2026
One-click install
npx skills add https://github.com/firef1ie/OpenClawSkills --skill agentpmt-tool-create-3d-model-from-image-d789f2
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: agentpmt-tool-create-3d-model-from-image-d789f2
Source: https://github.com/firef1ie/OpenClawSkills/tree/main/openclaw-agentpmt-tool-create-3d-model-from-image-d789f2
Command: npx skills add https://github.com/firef1ie/OpenClawSkills --skill agentpmt-tool-create-3d-model-from-image-d789f2

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill automates the creation of 3D models from 2D images, streamlining asset generation for various digital applications.

Core Features & Use Cases

  • Image to 3D Conversion: Transform any image into a textured 3D mesh.
  • Customizable Output: Control mesh topology (quad/triangle), polygon count, and texture details (PBR maps).
  • Use Case: Convert a product photograph into a downloadable 3D model (GLB, FBX, OBJ, USDZ) for an e-commerce website or a game asset.

Quick Start

Use the agentpmt-tool-create-3d-model-from-image skill to create a 3D model from the image at 'https://example.com/product.jpg'.

Frequently Asked Questions about agentpmt-tool-create-3d-model-from-image-d789f2

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a 3D model from a 2D image?

To generate a 3D model from a 2D image, provide an image URL to the skill, which processes it via the AgentPMT API to produce a textured 3D mesh. You can configure mesh topology, polygon count, and PBR textures before exporting.

What 3D file formats can I export from image to 3D conversion?

Image to 3D conversion supports exporting generated textured mesh models in GLB, FBX, OBJ, and USDZ formats. This allows direct integration into e-commerce websites, game engines, or other 3D digital applications.

Can I control mesh topology and polygon count when creating 3D models from images?

Yes, you can control mesh topology by choosing between quad or triangle layouts, adjust the polygon count, and enable PBR texture map generation. These customizable options ensure the 3D model meets specific technical requirements.

Do I need wallet authentication to convert images into 3D meshes?

Yes, converting images into 3D meshes requires wallet authentication for API access. The generation process is credit-based, meaning you must have sufficient credits linked to your wallet to pay for the external API usage.

What are the limitations of using automated image to 3D generation for assets?

Automated image to 3D generation requires credit-based payment and wallet authentication for each API call. Results depend on the original 2D image quality, and complex subjects may require manual cleanup of the generated mesh topology.

What is the best way to create PBR textured 3D models from product photos?

The best way to create PBR textured 3D models from product photos is using an automated API that processes the image input and generates customizable mesh topology with PBR texture maps. This streamlines asset generation for e-commerce.