ai-unreal-setup
CommunityControl Unreal locally and generate Blueprints.
Software Engineering#remote control#unreal engine#blueprint generation#editor automation#python remote execution#c++ plugin#local-only setup
Authorjordyvandomselaar
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It eliminates the manual, error-prone setup work required to let a local automation agent (Pi) inspect and control a running Unreal Editor and to generate durable Blueprint assets programmatically.
Core Features & Use Cases
- Python/editor automation bridge (local-only): Enables Unreal Python remote execution so Pi can list nodes, run Python inside the editor, inspect and move actors, and create/save assets.
- C++ Blueprint bridge plugin (durable generation): Adds a project plugin that exposes editor-safe Blueprint generation to Python, including actor/component assembly from JSON and wiring Event Graph logic via an editor library.
- Use case: When you want Pi to position actors, run editor-side Python, then generate or update a Blueprint (e.g., assembling a multi-part static-mesh actor like a tree) without relying on fragile one-off manual editor steps.
Quick Start
Use this skill to install the bundled Unreal bridge files into your target Unreal project, restart Unreal Editor, build the C++ plugin, then verify with the provided local-only Python remote execution smoke command.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ai-unreal-setup Download link: https://github.com/jordyvandomselaar/unreal-ai/archive/main.zip#ai-unreal-setup Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.