aiwy-design

Create schema-first design artifacts for AI-driven interactive fiction projects.

Updated May 6, 2026
One-click install
npx skills add https://github.com/TsukimiRini/moyo-skills --skill aiwy-design
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: aiwy-design
Source: https://github.com/TsukimiRini/moyo-skills/tree/main/aiwy-design
Command: npx skills add https://github.com/TsukimiRini/moyo-skills --skill aiwy-design

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill helps you turn your ideas for an AI-driven interactive fiction (AI 文游) into runtime-ready, schema-first design artifacts, avoiding vague prose that the runtime LLM cannot reliably use.

Core Features & Use Cases

  • Project setup & workflow orchestration: guide you through creating a new project, resuming, checkpointing (locking phases), and tracking readiness gates.
  • Design artifacts for runtime injection: co-author 00_concept.md, characters, world, gameplay logic, and interface UI/UX so the runtime LLM gets behavior-anchored YAML/Markdown context.
  • Asset-ready pipeline: generate consistent character visuals and interface background art using the bundled NovelAI workflow, including the mandatory “vibe intermediary layer” and style-tag consistency.

Quick Start

Start by running /aiwy-new, then tell the assistant whether you have a draft, an idea to describe, or a blank slate, and continue in Phase 1 to produce 00_concept.md and then lock it.

Frequently Asked Questions about aiwy-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create runtime-ready design artifacts for AI 文游 from vague ideas?

To create runtime-ready design artifacts for AI 文游, you translate user concepts into structured concept, character, world, gameplay, and interface specifications. This prevents vague prose that the runtime LLM cannot reliably use.

What is schema-first design for AI interactive fiction projects?

Schema-first design for AI interactive fiction is the process of generating behavior-anchored YAML and Markdown context files. It ensures the runtime LLM receives strict constraints, token budgeting, and phase locking to maintain narrative consistency.

How do I maintain NovelAI prompt consistency when generating character assets?

To maintain NovelAI prompt consistency for character assets, you use a bundled workflow with a mandatory vibe intermediary layer and style-tag consistency. This enforces controlled asset generation with consistent prompt prefixing.

Can I lock phases and checkpoint my AI 文游 project specifications?

Yes, you can lock phases and checkpoint your AI 文游 project specifications. The workflow supports project initiation, resumption, and phase locking to track readiness gates and prevent uncontrolled context drift.

Does this AI 文游 design workflow require any specific dependencies?

No external dependencies are required to start designing AI 文游 specifications. The workflow operates autonomously to produce behavior-anchored YAML and Markdown context, though a NovelAI workflow is bundled for asset generation.

What guardrails are needed for runtime injection in AI 文游 design?

Runtime injection in AI 文游 design requires guardrails against red-line violations, strict token budgeting, and behavior-anchored writing rules. These constraints ensure the runtime LLM processes the schema-first specifications safely.