amplify-impostors

Community

Bake game-ready impostor billboards in Unity.

Authoronehungsolow303-png
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Amplify Impostors help you render distant objects (trees, rocks, props) efficiently by baking high-poly geometry into lightweight texture atlases and a small quad mesh, drastically reducing draw calls and memory while preserving visual fidelity.

Core Features & Use Cases

  • Bakes atlas-based impostors for Unity URP/HDRP and BiRP pipelines.
  • Supports Spherical, Octahedron, and HemiOctahedron impostor types for flexible LODs.
  • Integrates with Gaia, PW Tree FBXs, Vegetation Engine, and other vegetation toolchains to replace distant meshes with impostors.
  • Produces assets: impostor texture atlases, a generated Mesh, and a runtime Material wired to the baked outputs.
  • Handles LOD replacement and optional automatic or manual shape generation.

Quick Start

Open a tree prefab and run the Bake Impostor flow to generate the impostor atlas and LOD.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: amplify-impostors
Download link: https://github.com/onehungsolow303-png/forever-shared/archive/main.zip#amplify-impostors

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.