amplify-impostors
CommunityBake game-ready impostor billboards in Unity.
Authoronehungsolow303-png
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Amplify Impostors help you render distant objects (trees, rocks, props) efficiently by baking high-poly geometry into lightweight texture atlases and a small quad mesh, drastically reducing draw calls and memory while preserving visual fidelity.
Core Features & Use Cases
- Bakes atlas-based impostors for Unity URP/HDRP and BiRP pipelines.
- Supports Spherical, Octahedron, and HemiOctahedron impostor types for flexible LODs.
- Integrates with Gaia, PW Tree FBXs, Vegetation Engine, and other vegetation toolchains to replace distant meshes with impostors.
- Produces assets: impostor texture atlases, a generated Mesh, and a runtime Material wired to the baked outputs.
- Handles LOD replacement and optional automatic or manual shape generation.
Quick Start
Open a tree prefab and run the Bake Impostor flow to generate the impostor atlas and LOD.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: amplify-impostors Download link: https://github.com/onehungsolow303-png/forever-shared/archive/main.zip#amplify-impostors Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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