amxx-modding-kit-api-entity-force

Community

Control entity physics with safe, precise forces.

Authorhedgefog
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This API provides a structured way to apply, accumulate, and apply forces to game entities to simulate realistic physics, knockback, and momentum transfer.

Core Features & Use Cases

  • AddDirectForce and Force Accumulation: accumulate multiple force vectors and apply them in a single step.
  • Force sources and effects: push from entities or origins, apply explosion-like knockback, and transfer momentum on impacts.
  • Practical use cases include player knockback, projectile impacts, and scripted physics-driven interactions.

Quick Start

Use EntityForce_Add to apply a direct force to a target entity and call EntityForce_Apply to enact the movement.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: amxx-modding-kit-api-entity-force
Download link: https://github.com/hedgefog/amxx-modding-kit/archive/main.zip#amxx-modding-kit-api-entity-force

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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