animateur

Create, capture, test, and export 3D character motion with Animateur.

90|12|Updated Apr 17, 2026
One-click install
npx skills add https://github.com/ilatroce/Animateur --skill animateur
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: animateur
Source: https://github.com/ilatroce/Animateur/tree/main
Command: npx skills add https://github.com/ilatroce/Animateur --skill animateur

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

It helps you create and iterate simple 3D character poses and short animations quickly without leaving the browser, then reuse those clips across multiple tools and export compatible GLB results.

Core Features & Use Cases

  • Pose & Timeline Editing (Fast Poser / Index.html): Manually pose box-based humanoids, record keyframes on a timeline, and interpolate playback for quick previs.
  • Capture Motion From Video (Motion Ripper / tools/ripper.html): Use browser screen sharing plus MediaPipe pose tracking to generate Fast Poser-compatible animation JSON.
  • Runtime Preview & Interaction (Playground / tools/Playground.html): Load bundled or imported animation JSON and test runtime actions (walk/jump, summon FX, two-character interactions).
  • Auto-Rig & GLB Export (Auto Rig Scene / tools/AutoRigScene.html): Auto-build a skinned rig from generated cube geometry or fit imported meshes, then export skinned GLB.
  • Shared JSON Asset Contract: Reuse the same animation/pose interchange format across all four tools, including optional effect metadata that can be played back at runtime.

Quick Start

Use the animateur skill to help you identify where in the Animateur/Animator toolset a requested workflow belongs (Fast Poser, Motion Ripper, Playground, or Auto Rig Scene) and how to keep shared JSON assets interoperable when you change behavior.

Frequently Asked Questions about animateur

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I capture motion capture data from video in the browser using MediaPipe?

MediaPipe motion capture in the browser works by sharing your screen, tracking the pose, and generating a Fast Poser-compatible animation JSON. The Motion Ripper tool handles this capture process directly in your browser.

Can I export a skinned GLB file from box-based humanoid geometry?

GLB export from box-based geometry is possible using the Auto Rig Scene tool. It auto-builds a skinned rig from generated cube geometry or fits imported meshes, then exports the resulting skinned GLB file.

What is the best way to test runtime 3D animation actions like walk and jump cycles?

Testing runtime animation actions requires the Playground tool. You load bundled or imported animation JSON and test runtime interactions like walk, jump, summon FX, and two-character interactions directly in the browser.

How do I keep animation JSON assets interoperable across different 3D posing tools?

Animation JSON interoperability relies on the shared Fast Poser asset contract. You must maintain stable scene and tool boundaries along with compatibility-preserving interpolation and storage behavior across the toolset.

Does the browser 3D posing toolset support manual keyframe recording and timeline interpolation?

Manual keyframe recording and timeline interpolation are supported by the Fast Poser tool. You manually pose box-based humanoids, record keyframes on a timeline, and interpolate playback for quick previsualization.

What are the limitations of using browser screen sharing for motion capture?

Browser screen sharing for motion capture requires MediaPipe pose tracking to generate JSON. You must consider MediaPipe tracking accuracy limitations and ensure your exported GLB and JSON assets follow the shared contract.