animation-create

Creates Unity AnimationClip asset files at specified Assets paths.

1|Updated Apr 1, 2026
One-click install
npx skills add https://github.com/Fermisloth/Project-Aegis-Adaptive-Outbreak-Containment --skill animation-create-fermisloth
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: animation-create
Source: https://github.com/Fermisloth/Project-Aegis-Adaptive-Outbreak-Containment/tree/main/.agent/skills/animation-create
Command: npx skills add https://github.com/Fermisloth/Project-Aegis-Adaptive-Outbreak-Containment --skill animation-create-fermisloth

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires unity-mcp-cli.

What problem does it solve? Manually creating AnimationClip (.anim) assets in Unity requires repetitive editor clicks, and automating project setup from an AI assistant or script is not possible through the Unity UI alone. This Skill creates animation asset files programmatically through the unity-mcp-cli tool. ## Core Features & Use Cases - Batch Asset Creation: Create one or more AnimationClip assets in a single call by passing an array of source paths. - Automatic Folder Creation: Recursively creates any missing folders in the target path, so nested asset directories do not need to exist beforehand. - Structured Results: Returns created asset paths, instance IDs, and names, plus a list of errors for any paths that failed. - Use Case: While building a character controller, ask the AI to create 'Assets/Animations/Player/Idle.anim' and 'Assets/Animations/Player/Run.anim' so the clips are ready to wire into an Animator Controller. ## Quick Start Ask the AI to create a new Unity animation asset at Assets/Animations/Idle.anim using the animation-create tool.

Frequently Asked Questions about animation-create

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a Unity AnimationClip asset from the command line?

Run unity-mcp-cli with the animation-create tool and pass a sourcePaths array of asset paths. Each path must start with 'Assets/' and end with '.anim', and missing folders are created automatically.

How to create multiple Unity animation assets at once?

Pass multiple paths in the sourcePaths array of a single animation-create call. The response lists every created asset with its path, instance ID, and name, plus any errors for paths that failed.

What if unity-mcp-cli is not found when running animation-create?

Install the CLI globally with npm install -g unity-mcp-cli, or prefix commands with npx unity-mcp-cli. The unity-initial-setup skill contains detailed installation instructions.

Why does animation asset creation fail for some paths?

Paths are rejected if they do not start with 'Assets/' or do not end with the '.anim' extension. Failed paths are reported in the errors array of the response while valid paths still succeed.

Does animation-create require folders to exist before creating assets?

No, the tool creates folders recursively when they do not exist. You can specify a deeply nested path like Assets/Animations/Player/Idle.anim without preparing the directory structure first.