animator-create

Creates Unity AnimatorController asset files at specified Assets paths.

1|Updated Apr 1, 2026
One-click install
npx skills add https://github.com/Fermisloth/Project-Aegis-Adaptive-Outbreak-Containment --skill animator-create-fermisloth
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: animator-create
Source: https://github.com/Fermisloth/Project-Aegis-Adaptive-Outbreak-Containment/tree/main/.agent/skills/animator-create
Command: npx skills add https://github.com/Fermisloth/Project-Aegis-Adaptive-Outbreak-Containment --skill animator-create-fermisloth

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires unity-mcp-cli.

What problem does it solve? Manually creating AnimatorController assets in Unity requires repetitive clicks through the editor UI, which slows down animation setup workflows. This Skill creates AnimatorController asset files programmatically at specified project paths, including automatic folder creation. ## Core Features & Use Cases - AnimatorController Creation: Generates Unity .controller asset files at any path under the Assets folder. - Recursive Folder Creation: Automatically creates missing directories in the target path so no manual folder setup is needed. - Batch Support: Accepts multiple source paths in a single call, returning created asset info (path, instanceId, name) plus any errors. - Use Case: When setting up animation for multiple characters, create all their AnimatorController assets in one command instead of creating each through the Unity editor. ## Quick Start Ask the AI to create a new AnimatorController asset at Assets/Animations/PlayerController.controller using the animator-create tool.

Frequently Asked Questions about animator-create

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create an AnimatorController asset in Unity programmatically?

Use the animator-create tool through unity-mcp-cli with a sourcePaths array containing the target asset paths. Each path must start with 'Assets/' and end with '.controller', and missing folders are created automatically.

Can I create multiple AnimatorController assets in one call?

Yes, the sourcePaths parameter accepts an array of strings, so you can pass multiple .controller paths in a single invocation. The response lists all created assets along with any per-path errors.

What path format does Unity AnimatorController creation require?

Each path must begin with 'Assets/' and end with the '.controller' extension. Intermediate folders that do not exist are created recursively, so you do not need to prepare the directory structure beforehand.

What should I do if unity-mcp-cli is not found?

Install it globally with 'npm install -g unity-mcp-cli' or prefix commands with npx. The unity-initial-setup skill contains detailed installation and configuration instructions.

What does the animator-create tool return after creation?

It returns a result object containing createdAssets, where each entry includes the asset path, Unity instanceId, and name, plus an errors array listing any paths that failed to be created.